extends Control signal continue_game signal show_main_menu @onready var pause_menu : Control = $PauseMenu @onready var options : Control = $Options func _ready() -> void: _show_menu(pause_menu) func _input(event: InputEvent) -> void: if event.is_action_pressed("pause") or event.is_action_pressed("ui_cancel"): _on_pause_menu_continue_game.call_deferred() func _show_menu(menu: Control) -> void: var menus : Array[Control] = [ pause_menu, options ] for m in menus: m.hide() menu.show() func _on_pause_menu_continue_game() -> void: continue_game.emit() func _on_pause_menu_show_main_menu() -> void: show_main_menu.emit() func _on_pause_menu_show_options() -> void: _show_menu(options) func _on_options_back() -> void: _show_menu(pause_menu) func _on_visibility_changed() -> void: get_tree().paused = visible