extends Control signal continue_game signal show_main_menu signal show_options @onready var continue_button := $%ContinueButton @onready var main_menu_button := $%MainMenuButton func _ready() -> void: _init_focus() _setup_neighbors() func _input(event: InputEvent) -> void: if event.is_action_pressed("ui_up"): SoundManager.play_ui_stream(SoundManager.ui_stream_previous) if event.is_action_pressed("ui_down"): SoundManager.play_ui_stream(SoundManager.ui_stream_next) func _on_visibility_changed() -> void: if not is_node_ready(): return if not visible: return _init_focus() _setup_neighbors() func _init_focus() -> void: continue_button.grab_focus() func _setup_neighbors() -> void: continue_button.focus_neighbor_top = main_menu_button.get_path() main_menu_button.focus_neighbor_bottom = continue_button.get_path() func _on_continue_button_pressed() -> void: SoundManager.play_ui_stream(SoundManager.ui_stream_accept) continue_game.emit() func _on_options_button_pressed() -> void: SoundManager.play_ui_stream(SoundManager.ui_stream_accept) show_options.emit() func _on_main_menu_button_pressed() -> void: SoundManager.play_ui_stream(SoundManager.ui_stream_accept) show_main_menu.emit()