Added weapon types
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@@ -149,6 +149,7 @@ gravity = Vector3(0, 0, 0)
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script = ExtResource("2_08si3")
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sector_angle = 10
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Projectile = ExtResource("2_1rrdy")
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type = 3
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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