Added weapon types
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@@ -76,6 +76,7 @@ region = Rect2(224, 144, 32, 16)
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script = ExtResource("2_mxjpe")
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sector_angle = 5
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Projectile = ExtResource("3_fsoo2")
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type = 3
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[node name="ShotProjectiles" type="Node2D" parent="." index="0"]
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