Added weapon types
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=27 format=3 uid="uid://def1alrel4ioo"]
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[gd_scene load_steps=24 format=3 uid="uid://def1alrel4ioo"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_pki4x"]
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[ext_resource type="PackedScene" uid="uid://cmni0xrbbfcy5" path="res://game/entities/weapons/laser/laser_projectile.tscn" id="2_fecho"]
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@@ -150,6 +150,7 @@ animations = [{
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script = ExtResource("2_lbdvb")
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bullet_per_shot = 2
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Projectile = ExtResource("2_fecho")
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type = 2
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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