Added weapon types
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@@ -155,6 +155,7 @@ gravity = Vector3(0, 0, 0)
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script = ExtResource("2_ew5um")
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sector_angle = 1
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Projectile = ExtResource("2_2bjeu")
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type = 2
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[node name="ShotParticles" type="Node2D" parent="." index="0"]
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