Removed unnecessary code

This commit is contained in:
2025-10-20 08:14:19 +03:00
parent 89d059c178
commit fb037f58a7
4 changed files with 5 additions and 12 deletions
+3 -6
View File
@@ -2,8 +2,8 @@ extends Node
signal show_main_menu
var _pause_menu: PauseMenu
var _current_passage: Passage
var _pause_menu: Node
var _current_passage: Node
func _ready() -> void:
@@ -12,7 +12,7 @@ func _ready() -> void:
func _input(event: InputEvent) -> void:
if event.is_action_pressed("pause") and not get_tree().paused:
if event.is_action_pressed("pause"):
_pause_game()
@@ -25,14 +25,11 @@ func _create_pause_menu() -> void:
func _pause_game() -> void:
get_tree().paused = true
_current_passage.visible = false
_create_pause_menu.call_deferred()
func _unpause_game() -> void:
get_tree().paused = false
_current_passage.visible = true
_pause_menu.queue_free()
+1 -3
View File
@@ -1,3 +1 @@
class_name Passage
extends Node2D
extends Node
+1 -1
View File
@@ -2,5 +2,5 @@
[ext_resource type="Script" uid="uid://c6gpm3edyr4nu" path="res://game/passage.gd" id="1_ltkyg"]
[node name="Passage" type="Node2D"]
[node name="Passage" type="Node"]
script = ExtResource("1_ltkyg")
-2
View File
@@ -1,5 +1,3 @@
class_name PauseMenu
extends Node
signal continue_game