Removed unnecessary code
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+3
-6
@@ -2,8 +2,8 @@ extends Node
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signal show_main_menu
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var _pause_menu: PauseMenu
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var _current_passage: Passage
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var _pause_menu: Node
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var _current_passage: Node
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func _ready() -> void:
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@@ -12,7 +12,7 @@ func _ready() -> void:
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("pause") and not get_tree().paused:
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if event.is_action_pressed("pause"):
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_pause_game()
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@@ -25,14 +25,11 @@ func _create_pause_menu() -> void:
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func _pause_game() -> void:
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get_tree().paused = true
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_current_passage.visible = false
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_create_pause_menu.call_deferred()
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func _unpause_game() -> void:
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get_tree().paused = false
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_current_passage.visible = true
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_pause_menu.queue_free()
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