Added working progress bar to the passage

This commit is contained in:
2025-12-11 17:53:39 +03:00
parent 0f317362dc
commit ea13a8b727
4 changed files with 32 additions and 4 deletions
+3 -1
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@@ -1,6 +1,7 @@
extends Node
@onready var passage : Passage = $Passage
@onready var pause_screen : Control = $PauseScreen
@onready var game_over_screen : Control = $GameOverScreen
@onready var world_generator : WorldGenerator = $WorldGenerator
@@ -9,7 +10,8 @@ extends Node
func _ready() -> void:
pause_screen.hide()
game_over_screen.hide()
world_generator.generate(randi())
var world_data := world_generator.generate(randi())
passage.data = world_data.areas[0].stages[0].sectors[0].next_passages[0]
func _input(event: InputEvent) -> void:
+25
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@@ -5,8 +5,33 @@ extends Node2D
signal player_died
@export var data : PassageData:
set = _set_data
var _current_progress := 0.0
@onready var enemy_swamp_controller : EnemySwampController = $EnemySwampController
@onready var enemy_timer : Timer = $EnemyTimer
@onready var progress_bar : TextureProgressBar = $ProgressBar
func _physics_process(delta: float) -> void:
if data:
_current_progress += delta
_update_progress_indicator()
func _set_data(new_data: PassageData) -> void:
data = new_data
if data and progress_bar:
_update_progress_indicator()
func _update_progress_indicator() -> void:
progress_bar.value = _current_progress
progress_bar.max_value = data.length
func _on_enemy_timer_timeout() -> void:
+2 -1
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@@ -58,7 +58,7 @@ autostart = true
[node name="Background" parent="." instance=ExtResource("4_cuj01")]
[node name="TextureProgressBar" type="TextureProgressBar" parent="."]
[node name="ProgressBar" type="TextureProgressBar" parent="."]
z_index = 50
anchors_preset = 2
anchor_top = 1.0
@@ -67,6 +67,7 @@ offset_top = 352.0
offset_right = 640.0
offset_bottom = 360.0
grow_vertical = 0
step = 0.5
texture_under = SubResource("AtlasTexture_u0ams")
texture_progress = SubResource("AtlasTexture_heelu")
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