Added working progress bar to the passage
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+3
-1
@@ -1,6 +1,7 @@
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extends Node
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@onready var passage : Passage = $Passage
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@onready var pause_screen : Control = $PauseScreen
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@onready var game_over_screen : Control = $GameOverScreen
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@onready var world_generator : WorldGenerator = $WorldGenerator
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@@ -9,7 +10,8 @@ extends Node
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func _ready() -> void:
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pause_screen.hide()
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game_over_screen.hide()
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world_generator.generate(randi())
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var world_data := world_generator.generate(randi())
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passage.data = world_data.areas[0].stages[0].sectors[0].next_passages[0]
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func _input(event: InputEvent) -> void:
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