Fixed button colors

This commit is contained in:
2025-10-23 15:05:11 +03:00
parent 6f61be29f1
commit e98c5c751c
15 changed files with 64 additions and 22 deletions
+10 -3
View File
@@ -1,9 +1,16 @@
extends Node
const MainMenu = preload("res://menu/main_menu.tscn")
const Options = preload("res://menu/options.tscn")
const Credits = preload("res://menu/credits.tscn")
signal continue_game
signal new_game
signal quit_game
var _current_scene: Node
@@ -15,7 +22,7 @@ func _show_main_menu() -> void:
if _current_scene != null:
_current_scene.queue_free()
var scene : Node = load("res://menu/main_menu.tscn").instantiate()
var scene := MainMenu.instantiate()
add_child(scene)
scene.continue_game.connect(_continue_game)
scene.new_game.connect(_new_game)
@@ -40,7 +47,7 @@ func _show_options() -> void:
if _current_scene != null:
_current_scene.queue_free()
var scene : Node = load("res://menu/options.tscn").instantiate()
var scene := Options.instantiate()
add_child(scene)
scene.show_main_menu.connect(_show_main_menu)
scene.show_credits.connect(_show_credits)
@@ -51,7 +58,7 @@ func _show_credits() -> void:
if _current_scene != null:
_current_scene.queue_free()
var scene : Node = load("res://menu/credits.tscn").instantiate()
var scene := Credits.instantiate()
add_child(scene)
scene.show_main_menu.connect(_show_main_menu)
_current_scene = scene