Fixed button colors
This commit is contained in:
+10
-3
@@ -1,9 +1,16 @@
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extends Node
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const MainMenu = preload("res://menu/main_menu.tscn")
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const Options = preload("res://menu/options.tscn")
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const Credits = preload("res://menu/credits.tscn")
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signal continue_game
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signal new_game
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signal quit_game
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var _current_scene: Node
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@@ -15,7 +22,7 @@ func _show_main_menu() -> void:
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if _current_scene != null:
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_current_scene.queue_free()
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var scene : Node = load("res://menu/main_menu.tscn").instantiate()
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var scene := MainMenu.instantiate()
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add_child(scene)
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scene.continue_game.connect(_continue_game)
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scene.new_game.connect(_new_game)
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@@ -40,7 +47,7 @@ func _show_options() -> void:
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if _current_scene != null:
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_current_scene.queue_free()
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var scene : Node = load("res://menu/options.tscn").instantiate()
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var scene := Options.instantiate()
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add_child(scene)
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scene.show_main_menu.connect(_show_main_menu)
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scene.show_credits.connect(_show_credits)
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@@ -51,7 +58,7 @@ func _show_credits() -> void:
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if _current_scene != null:
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_current_scene.queue_free()
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var scene : Node = load("res://menu/credits.tscn").instantiate()
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var scene := Credits.instantiate()
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add_child(scene)
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scene.show_main_menu.connect(_show_main_menu)
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_current_scene = scene
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