Fixed button colors

This commit is contained in:
2025-10-23 15:05:11 +03:00
parent 6f61be29f1
commit e98c5c751c
15 changed files with 64 additions and 22 deletions
+6 -2
View File
@@ -1,5 +1,9 @@
extends CharacterBody2D
const Weapon = preload("res://game/entities/weapon.tscn")
@export var size : Vector2:
set(value):
size = value
@@ -28,8 +32,8 @@ func _ready() -> void:
$Sprite2D.texture = texture
var weapons_by_offset := {
8: preload("res://game/entities/weapon.tscn").instantiate(),
-8: preload("res://game/entities/weapon.tscn").instantiate(),
8: Weapon.instantiate(),
-8: Weapon.instantiate(),
}
for offset : int in weapons_by_offset:
var weapon : Node2D = weapons_by_offset[offset]
+2
View File
@@ -15,6 +15,7 @@ extends Node2D
@export var cooling_down_rate : int
@export var explosion_size : int
@onready var _firerate_delay : float = 60.0 / firerate
@onready var _firerate_delay_tenth : float = _firerate_delay / 10
@@ -22,6 +23,7 @@ extends Node2D
@onready var _reload_time_tenth : float = reload_time / 10.0
var _firerate_cooldown : float
var _reload_cooldown : float
+13 -7
View File
@@ -1,37 +1,43 @@
extends Node
const Passage = preload("res://game/passage.tscn")
const PauseMenu = preload("res://menu/pause_menu.tscn")
signal show_main_menu
var _pause_menu: Node
var _current_passage: Node
func _ready() -> void:
_current_passage = load("res://game/passage.tscn").instantiate()
_current_passage = Passage.instantiate()
add_child(_current_passage)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("pause"):
_pause_game()
func _create_pause_menu() -> void:
_pause_menu = load("res://menu/pause_menu.tscn").instantiate()
_pause_menu = PauseMenu.instantiate()
add_child(_pause_menu)
_pause_menu.continue_game.connect(_unpause_game)
_pause_menu.show_main_menu.connect(_show_main_menu)
func _pause_game() -> void:
get_tree().paused = true
_create_pause_menu.call_deferred()
func _unpause_game() -> void:
get_tree().paused = false
_pause_menu.queue_free()
func _show_main_menu() -> void:
get_tree().paused = false