Added enemy spawning based on enemy data

This commit is contained in:
2025-12-15 00:40:08 +03:00
parent c9332bffca
commit e94d59718e
10 changed files with 76 additions and 56 deletions
-3
View File
@@ -47,15 +47,12 @@ one_way_collision = true
[node name="PlayerShip" parent="." instance=ExtResource("3_r3x05")]
position = Vector2(100, 100)
player_data = null
[node name="EnemySwampController" parent="." node_paths=PackedStringArray("passage") instance=ExtResource("2_72vqi")]
passage = NodePath("..")
[node name="EnemyTimer" type="Timer" parent="."]
wait_time = 3.0
one_shot = true
autostart = true
[node name="Background" parent="." instance=ExtResource("4_cuj01")]