Added enemy spawning based on enemy data
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@@ -47,15 +47,12 @@ one_way_collision = true
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[node name="PlayerShip" parent="." instance=ExtResource("3_r3x05")]
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position = Vector2(100, 100)
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player_data = null
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[node name="EnemySwampController" parent="." node_paths=PackedStringArray("passage") instance=ExtResource("2_72vqi")]
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passage = NodePath("..")
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[node name="EnemyTimer" type="Timer" parent="."]
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wait_time = 3.0
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one_shot = true
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autostart = true
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[node name="Background" parent="." instance=ExtResource("4_cuj01")]
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