Added enemy spawning based on enemy data

This commit is contained in:
2025-12-15 00:40:08 +03:00
parent c9332bffca
commit e94d59718e
10 changed files with 76 additions and 56 deletions
+1
View File
@@ -50,6 +50,7 @@ func start_game(game_data: GameData) -> void:
func _initialize_new_game() -> void:
for i in range(data.player_start_weapon_ids.size()):
SaveManager.player_data.weapon_ids.append(data.player_start_weapon_ids[i])
SaveManager.player_data.is_new_game = false
func _fill_data(game_data: GameData) -> bool: