Added enemy spawning based on enemy data
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@@ -50,6 +50,7 @@ func start_game(game_data: GameData) -> void:
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func _initialize_new_game() -> void:
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for i in range(data.player_start_weapon_ids.size()):
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SaveManager.player_data.weapon_ids.append(data.player_start_weapon_ids[i])
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SaveManager.player_data.is_new_game = false
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func _fill_data(game_data: GameData) -> bool:
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