Added indexes saving
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+6
-3
@@ -15,17 +15,20 @@ signal show_options
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func _ready() -> void:
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_init_focus()
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_setup_neighbors()
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continue_button.disabled = SaveManager.get_game_data().game_seed == ""
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_update_continue_button()
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func _on_visibility_changed() -> void:
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if not is_node_ready(): return
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if not visible: return
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continue_button.disabled = SaveManager.get_game_data().game_seed == ""
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_init_focus()
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_setup_neighbors()
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_update_continue_button()
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func _update_continue_button() -> void:
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continue_button.disabled = SaveManager.game_data.game_seed.is_empty()
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func _init_focus() -> void:
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