Added map usage

This commit is contained in:
2025-12-12 12:00:29 +03:00
parent ea13a8b727
commit dcc158a1fd
12 changed files with 126 additions and 21 deletions
+11 -7
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@@ -2,7 +2,7 @@ class_name AreaMap
extends Node2D
signal sector_selected(sector: SectorData)
signal passage_selected(passage: PassageData)
const SECTOR_XS = [
@@ -94,8 +94,9 @@ func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_down"):
_set_selected_sector(selected_sector.sector_below)
if event.is_action_pressed("ui_accept"):
if _is_sector_accessible(current_sector):
sector_selected.emit(current_sector)
var selected_passage := _get_passage_to_sector(selected_sector)
if selected_passage != null:
passage_selected.emit(selected_passage)
func _fill_sector_positions() -> void:
@@ -224,10 +225,13 @@ func _update_selected_sector_indicator() -> void:
func _is_sector_accessible(sector: SectorData) -> bool:
if current_sector == null: return false
return _get_passage_to_sector(sector) != null
func _get_passage_to_sector(sector: SectorData) -> PassageData:
if current_sector == null: return null
for passage in current_sector.next_passages:
if passage.next_sector == sector:
return true
return false
return passage
return null
+71 -4
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@@ -1,7 +1,20 @@
class_name Game
extends Node
@onready var passage : Passage = $Passage
const PASSAGE = preload("res://game/passage.tscn")
const AREA_MAP = preload("res://game/area_map/area_map.tscn")
var data : WorldData
var current_area : AreaData
var current_stage : StageData
var current_sector : SectorData
var _current_passage_scene : Passage
var _current_area_map_scene : AreaMap
@onready var pause_screen : Control = $PauseScreen
@onready var game_over_screen : Control = $GameOverScreen
@onready var world_generator : WorldGenerator = $WorldGenerator
@@ -10,8 +23,8 @@ extends Node
func _ready() -> void:
pause_screen.hide()
game_over_screen.hide()
var world_data := world_generator.generate(randi())
passage.data = world_data.areas[0].stages[0].sectors[0].next_passages[0]
start_game(SaveManager.game_data)
func _input(event: InputEvent) -> void:
@@ -20,11 +33,65 @@ func _input(event: InputEvent) -> void:
get_tree().paused = true
func start_game(game_data: GameData) -> void:
if not _fill_data(game_data):
print("Can't process game data")
_show_main_menu()
return
_create_game_map()
func _fill_data(game_data: GameData) -> bool:
data = world_generator.generate(game_data.game_seed.hash())
if game_data.current_area_index >= data.areas.size(): return false
current_area = data.areas[game_data.current_area_index]
if game_data.current_stage_index >= current_area.stages.size(): return false
current_stage = current_area.stages[game_data.current_stage_index]
if game_data.current_sector_index >= current_stage.sectors.size(): return false
current_sector = current_stage.sectors[game_data.current_sector_index]
return true
func _create_game_map() -> void:
if _current_area_map_scene != null: _current_area_map_scene.queue_free()
_current_area_map_scene = AREA_MAP.instantiate()
add_child(_current_area_map_scene)
_current_area_map_scene.area_data = current_area
_current_area_map_scene.current_sector = current_sector
_current_area_map_scene.selected_sector = current_sector
_current_area_map_scene.passage_selected.connect(_create_passage)
func _show_map() -> void:
if _current_passage_scene != null: _current_passage_scene.queue_free()
_current_area_map_scene.show()
func _create_passage(passage_data: PassageData) -> void:
if _current_passage_scene != null: _current_passage_scene.queue_free()
_current_area_map_scene.hide()
_current_passage_scene = PASSAGE.instantiate()
add_child(_current_passage_scene)
_current_passage_scene.data = passage_data
_current_passage_scene.completed.connect(_show_map)
func _on_pause_screen_continue_game() -> void:
pause_screen.hide()
func _on_show_main_menu() -> void:
func _show_main_menu() -> void:
if _current_passage_scene: _current_passage_scene.queue_free()
if _current_area_map_scene: _current_area_map_scene.queue_free()
get_tree().paused = false
get_tree().change_scene_to_file("res://menu/title_screen.tscn")
+3 -7
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@@ -1,16 +1,13 @@
[gd_scene load_steps=6 format=3 uid="uid://dl7m4rqyj8mck"]
[gd_scene load_steps=5 format=3 uid="uid://dl7m4rqyj8mck"]
[ext_resource type="Script" uid="uid://1wfu4iuddo25" path="res://game/game.gd" id="1_l1rk1"]
[ext_resource type="PackedScene" uid="uid://d34nh3lc1gpb" path="res://menu/pause_screen.tscn" id="2_h7iqs"]
[ext_resource type="PackedScene" uid="uid://dgc0087kvarx6" path="res://game/passage.tscn" id="3_4fuuu"]
[ext_resource type="PackedScene" uid="uid://duxm8n62j2qt6" path="res://menu/game_over_screen.tscn" id="4_4fuuu"]
[ext_resource type="PackedScene" uid="uid://ggf76ayl53bb" path="res://game/world/generators/world_generator.tscn" id="5_dxrkv"]
[node name="Game" type="Node2D"]
script = ExtResource("1_l1rk1")
[node name="Passage" parent="." instance=ExtResource("3_4fuuu")]
[node name="PauseScreen" parent="." instance=ExtResource("2_h7iqs")]
process_mode = 2
z_index = 100
@@ -29,7 +26,6 @@ offset_bottom = 172.0
[node name="WorldGenerator" parent="." instance=ExtResource("5_dxrkv")]
[connection signal="player_died" from="Passage" to="." method="_on_passage_player_died"]
[connection signal="continue_game" from="PauseScreen" to="." method="_on_pause_screen_continue_game"]
[connection signal="show_main_menu" from="PauseScreen" to="." method="_on_show_main_menu"]
[connection signal="show_main_menu" from="GameOverScreen" to="." method="_on_show_main_menu"]
[connection signal="show_main_menu" from="PauseScreen" to="." method="_show_main_menu"]
[connection signal="show_main_menu" from="GameOverScreen" to="." method="_show_main_menu"]
+23
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@@ -0,0 +1,23 @@
class_name GameData
extends Resource
const SEED_CHARS := "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
const DEFAULT_SEED_LENGTH := 16
@export var game_seed: String
@export var current_area_index: int
@export var current_stage_index: int
@export var current_sector_index: int
func randomize() -> void:
var seed_chars_length := SEED_CHARS.length()
for i in range(DEFAULT_SEED_LENGTH):
var index := randi_range(1, seed_chars_length) - 1
game_seed += SEED_CHARS[index]
current_area_index = 0
current_stage_index = 0
current_sector_index = 0
+1
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@@ -0,0 +1 @@
uid://cmqv00wdh1jk5
+3 -1
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@@ -3,6 +3,7 @@ extends Node2D
signal player_died
signal completed
@export var data : PassageData:
@@ -18,9 +19,10 @@ var _current_progress := 0.0
func _physics_process(delta: float) -> void:
if data:
_current_progress += delta
_update_progress_indicator()
if _current_progress >= data.length:
completed.emit()
func _set_data(new_data: PassageData) -> void:
+1
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@@ -13,6 +13,7 @@ enum PassageType {
Plus45Grad,
}
@export var previous_sector : SectorData
@export var next_sector : SectorData
+4
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@@ -0,0 +1,4 @@
extends Node
var game_data : GameData
+1
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@@ -0,0 +1 @@
uid://calwg6oh6lv0r
+1
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@@ -1,5 +1,6 @@
extends Node
const CONFIG_FILE = "user://settings.cfg"
const BASE_SIZE = Vector2i(640, 360)
+4
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@@ -25,6 +25,10 @@ func _on_main_menu_continue_game() -> void:
func _on_main_menu_new_game() -> void:
var game_data := GameData.new()
game_data.randomize()
SaveManager.game_data = game_data
get_tree().change_scene_to_file("res://game/game.tscn")
+1
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@@ -20,6 +20,7 @@ config/icon="res://icon.svg"
[autoload]
SettingsManager="*res://managers/settings_manager.gd"
SaveManager="*res://managers/save_manager.gd"
[debug]