Added map usage
This commit is contained in:
@@ -2,7 +2,7 @@ class_name AreaMap
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extends Node2D
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signal sector_selected(sector: SectorData)
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signal passage_selected(passage: PassageData)
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const SECTOR_XS = [
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@@ -94,8 +94,9 @@ func _input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_down"):
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_set_selected_sector(selected_sector.sector_below)
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if event.is_action_pressed("ui_accept"):
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if _is_sector_accessible(current_sector):
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sector_selected.emit(current_sector)
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var selected_passage := _get_passage_to_sector(selected_sector)
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if selected_passage != null:
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passage_selected.emit(selected_passage)
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func _fill_sector_positions() -> void:
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@@ -224,10 +225,13 @@ func _update_selected_sector_indicator() -> void:
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func _is_sector_accessible(sector: SectorData) -> bool:
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if current_sector == null: return false
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return _get_passage_to_sector(sector) != null
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func _get_passage_to_sector(sector: SectorData) -> PassageData:
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if current_sector == null: return null
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for passage in current_sector.next_passages:
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if passage.next_sector == sector:
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return true
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return false
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return passage
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return null
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+71
-4
@@ -1,7 +1,20 @@
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class_name Game
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extends Node
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@onready var passage : Passage = $Passage
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const PASSAGE = preload("res://game/passage.tscn")
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const AREA_MAP = preload("res://game/area_map/area_map.tscn")
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var data : WorldData
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var current_area : AreaData
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var current_stage : StageData
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var current_sector : SectorData
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var _current_passage_scene : Passage
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var _current_area_map_scene : AreaMap
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@onready var pause_screen : Control = $PauseScreen
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@onready var game_over_screen : Control = $GameOverScreen
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@onready var world_generator : WorldGenerator = $WorldGenerator
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@@ -10,8 +23,8 @@ extends Node
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func _ready() -> void:
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pause_screen.hide()
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game_over_screen.hide()
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var world_data := world_generator.generate(randi())
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passage.data = world_data.areas[0].stages[0].sectors[0].next_passages[0]
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start_game(SaveManager.game_data)
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func _input(event: InputEvent) -> void:
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@@ -20,11 +33,65 @@ func _input(event: InputEvent) -> void:
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get_tree().paused = true
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func start_game(game_data: GameData) -> void:
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if not _fill_data(game_data):
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print("Can't process game data")
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_show_main_menu()
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return
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_create_game_map()
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func _fill_data(game_data: GameData) -> bool:
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data = world_generator.generate(game_data.game_seed.hash())
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if game_data.current_area_index >= data.areas.size(): return false
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current_area = data.areas[game_data.current_area_index]
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if game_data.current_stage_index >= current_area.stages.size(): return false
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current_stage = current_area.stages[game_data.current_stage_index]
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if game_data.current_sector_index >= current_stage.sectors.size(): return false
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current_sector = current_stage.sectors[game_data.current_sector_index]
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return true
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func _create_game_map() -> void:
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if _current_area_map_scene != null: _current_area_map_scene.queue_free()
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_current_area_map_scene = AREA_MAP.instantiate()
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add_child(_current_area_map_scene)
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_current_area_map_scene.area_data = current_area
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_current_area_map_scene.current_sector = current_sector
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_current_area_map_scene.selected_sector = current_sector
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_current_area_map_scene.passage_selected.connect(_create_passage)
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func _show_map() -> void:
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if _current_passage_scene != null: _current_passage_scene.queue_free()
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_current_area_map_scene.show()
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func _create_passage(passage_data: PassageData) -> void:
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if _current_passage_scene != null: _current_passage_scene.queue_free()
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_current_area_map_scene.hide()
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_current_passage_scene = PASSAGE.instantiate()
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add_child(_current_passage_scene)
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_current_passage_scene.data = passage_data
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_current_passage_scene.completed.connect(_show_map)
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func _on_pause_screen_continue_game() -> void:
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pause_screen.hide()
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func _on_show_main_menu() -> void:
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func _show_main_menu() -> void:
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if _current_passage_scene: _current_passage_scene.queue_free()
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if _current_area_map_scene: _current_area_map_scene.queue_free()
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get_tree().paused = false
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get_tree().change_scene_to_file("res://menu/title_screen.tscn")
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+3
-7
@@ -1,16 +1,13 @@
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[gd_scene load_steps=6 format=3 uid="uid://dl7m4rqyj8mck"]
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[gd_scene load_steps=5 format=3 uid="uid://dl7m4rqyj8mck"]
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[ext_resource type="Script" uid="uid://1wfu4iuddo25" path="res://game/game.gd" id="1_l1rk1"]
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[ext_resource type="PackedScene" uid="uid://d34nh3lc1gpb" path="res://menu/pause_screen.tscn" id="2_h7iqs"]
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[ext_resource type="PackedScene" uid="uid://dgc0087kvarx6" path="res://game/passage.tscn" id="3_4fuuu"]
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[ext_resource type="PackedScene" uid="uid://duxm8n62j2qt6" path="res://menu/game_over_screen.tscn" id="4_4fuuu"]
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[ext_resource type="PackedScene" uid="uid://ggf76ayl53bb" path="res://game/world/generators/world_generator.tscn" id="5_dxrkv"]
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[node name="Game" type="Node2D"]
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script = ExtResource("1_l1rk1")
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[node name="Passage" parent="." instance=ExtResource("3_4fuuu")]
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[node name="PauseScreen" parent="." instance=ExtResource("2_h7iqs")]
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process_mode = 2
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z_index = 100
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@@ -29,7 +26,6 @@ offset_bottom = 172.0
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[node name="WorldGenerator" parent="." instance=ExtResource("5_dxrkv")]
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[connection signal="player_died" from="Passage" to="." method="_on_passage_player_died"]
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[connection signal="continue_game" from="PauseScreen" to="." method="_on_pause_screen_continue_game"]
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[connection signal="show_main_menu" from="PauseScreen" to="." method="_on_show_main_menu"]
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[connection signal="show_main_menu" from="GameOverScreen" to="." method="_on_show_main_menu"]
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[connection signal="show_main_menu" from="PauseScreen" to="." method="_show_main_menu"]
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[connection signal="show_main_menu" from="GameOverScreen" to="." method="_show_main_menu"]
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@@ -0,0 +1,23 @@
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class_name GameData
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extends Resource
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const SEED_CHARS := "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
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const DEFAULT_SEED_LENGTH := 16
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@export var game_seed: String
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@export var current_area_index: int
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@export var current_stage_index: int
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@export var current_sector_index: int
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func randomize() -> void:
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var seed_chars_length := SEED_CHARS.length()
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for i in range(DEFAULT_SEED_LENGTH):
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var index := randi_range(1, seed_chars_length) - 1
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game_seed += SEED_CHARS[index]
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current_area_index = 0
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current_stage_index = 0
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current_sector_index = 0
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@@ -0,0 +1 @@
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uid://cmqv00wdh1jk5
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+3
-1
@@ -3,6 +3,7 @@ extends Node2D
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signal player_died
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signal completed
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@export var data : PassageData:
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@@ -18,9 +19,10 @@ var _current_progress := 0.0
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func _physics_process(delta: float) -> void:
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if data:
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_current_progress += delta
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_update_progress_indicator()
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if _current_progress >= data.length:
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completed.emit()
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func _set_data(new_data: PassageData) -> void:
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@@ -13,6 +13,7 @@ enum PassageType {
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Plus45Grad,
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}
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@export var previous_sector : SectorData
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@export var next_sector : SectorData
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@@ -0,0 +1,4 @@
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extends Node
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var game_data : GameData
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@@ -0,0 +1 @@
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uid://calwg6oh6lv0r
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@@ -1,5 +1,6 @@
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extends Node
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const CONFIG_FILE = "user://settings.cfg"
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const BASE_SIZE = Vector2i(640, 360)
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@@ -25,6 +25,10 @@ func _on_main_menu_continue_game() -> void:
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func _on_main_menu_new_game() -> void:
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var game_data := GameData.new()
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game_data.randomize()
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SaveManager.game_data = game_data
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get_tree().change_scene_to_file("res://game/game.tscn")
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@@ -20,6 +20,7 @@ config/icon="res://icon.svg"
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[autoload]
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SettingsManager="*res://managers/settings_manager.gd"
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SaveManager="*res://managers/save_manager.gd"
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[debug]
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