Added map usage
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+5
-3
@@ -3,6 +3,7 @@ extends Node2D
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signal player_died
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signal completed
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@export var data : PassageData:
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@@ -18,9 +19,10 @@ var _current_progress := 0.0
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func _physics_process(delta: float) -> void:
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if data:
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_current_progress += delta
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_update_progress_indicator()
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_current_progress += delta
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_update_progress_indicator()
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if _current_progress >= data.length:
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completed.emit()
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func _set_data(new_data: PassageData) -> void:
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