Added map usage
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class_name GameData
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extends Resource
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const SEED_CHARS := "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
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const DEFAULT_SEED_LENGTH := 16
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@export var game_seed: String
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@export var current_area_index: int
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@export var current_stage_index: int
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@export var current_sector_index: int
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func randomize() -> void:
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var seed_chars_length := SEED_CHARS.length()
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for i in range(DEFAULT_SEED_LENGTH):
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var index := randi_range(1, seed_chars_length) - 1
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game_seed += SEED_CHARS[index]
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current_area_index = 0
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current_stage_index = 0
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current_sector_index = 0
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