PlayerData and EnemyData reworked for WeaponData

This commit is contained in:
2025-12-17 22:02:54 +03:00
parent 36e6a9bb10
commit d55047239a
19 changed files with 80 additions and 45 deletions
+8 -8
View File
@@ -21,7 +21,7 @@ var enemy_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var enemy_delay_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var enemy_weapon_rng : RandomNumberGenerator = RandomNumberGenerator.new()
var weapon_ids : Array[String]
var weapons : Array[WeaponData]
@onready var enemy_generator : EnemyGenerator = $EnemyGenerator
@@ -35,7 +35,7 @@ func generate(seed_value: int) -> PassageData:
enemy_delay_rng.seed = local_seed_rng.randi()
enemy_weapon_rng.seed = local_seed_rng.randi()
weapon_ids = _get_weapon_ids()
weapons = _get_weapons()
var data : PassageData = PassageData.new()
data.seed_value = seed_value
@@ -46,8 +46,8 @@ func generate(seed_value: int) -> PassageData:
return data
func _get_weapon_ids() -> Array[String]:
var array : Array[String] = AbstractShip.WEAPON_SCENES.keys().duplicate()
func _get_weapons() -> Array[WeaponData]:
var array : Array[WeaponData] = SaveManager.WEAPONS.duplicate()
for i in range(array.size() - 1, 0, -1):
var j := weapon_ids_rng.randi_range(0, i)
@@ -76,7 +76,7 @@ func _fill_enemies(data: PassageData) -> void:
var enemy := enemy_generator.generate(seed_value)
enemy.spawn_time = time
enemy.weapon_id = _get_weapon_id()
enemy.weapon = _get_weapon()
data.enemies.append(enemy)
@@ -85,13 +85,13 @@ func _fill_enemies(data: PassageData) -> void:
data.enemies.sort_custom(enemy_spawn_time_compare)
func _get_weapon_id() -> String:
func _get_weapon() -> WeaponData:
var index := 0
while index < weapon_ids.size() - 1:
while index < weapons.size() - 1:
if enemy_weapon_rng.randi_range(1, 100) <= USE_NEXT_WEAPON_CHANCE:
index += 1
else:
break
return weapon_ids[index]
return weapons[index]