PlayerData and EnemyData reworked for WeaponData
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@@ -9,6 +9,6 @@ extends Resource
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@export var enemy_scene: String
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@export var weapon_id: String
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@export var weapon: WeaponData
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@export var weapon_count: int
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@@ -2,7 +2,7 @@ class_name PlayerData
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extends Resource
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@export var weapon_ids: Array[String]
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@export var weapons: Array[WeaponData]
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@export var hull: int
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@@ -11,6 +11,6 @@ var is_new_game: bool = false
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func reset() -> void:
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weapon_ids.clear()
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weapons.clear()
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hull = 0
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is_new_game = true
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@@ -4,5 +4,6 @@ extends Resource
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@export var id: String
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@export var name: String
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@export var group: String
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@export var scene: PackedScene
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@@ -6,4 +6,4 @@ extends Resource
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@export var seed_value : int = 0
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@export var player_start_weapon_ids: Array[String]
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@export var player_start_weapons: Array[WeaponData]
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