PlayerData and EnemyData reworked for WeaponData

This commit is contained in:
2025-12-17 22:02:54 +03:00
parent 36e6a9bb10
commit d55047239a
19 changed files with 80 additions and 45 deletions
+2 -2
View File
@@ -50,8 +50,8 @@ func start_game(game_data: GameData) -> void:
func _initialize_new_game() -> void:
for i in range(data.player_start_weapon_ids.size()):
SaveManager.player_data.weapon_ids.append(data.player_start_weapon_ids[i])
for i in range(data.player_start_weapons.size()):
SaveManager.player_data.weapons.append(data.player_start_weapons[i])
SaveManager.player_data.is_new_game = false