PlayerData and EnemyData reworked for WeaponData
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-2
@@ -50,8 +50,8 @@ func start_game(game_data: GameData) -> void:
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func _initialize_new_game() -> void:
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for i in range(data.player_start_weapon_ids.size()):
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SaveManager.player_data.weapon_ids.append(data.player_start_weapon_ids[i])
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for i in range(data.player_start_weapons.size()):
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SaveManager.player_data.weapons.append(data.player_start_weapons[i])
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SaveManager.player_data.is_new_game = false
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