PlayerData and EnemyData reworked for WeaponData
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@@ -35,8 +35,8 @@ func _set_enemy_data(data: EnemyData) -> void:
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positions.remove_at(0)
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for i in range(min(enemy_data.weapon_count, positions.size())):
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var weapon := _create_weapon(enemy_data.weapon_id)
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_add_weapon(weapon, positions[i])
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var weapon : AbstractWeapon = enemy_data.weapon.scene.instantiate()
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_add_weapon(weapon, weapon_positions[i])
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func _create_weapon(weapon_id : String) -> AbstractWeapon:
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@@ -67,21 +67,15 @@ func _set_player_data(new_data: PlayerData) -> void:
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player_data = new_data
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_weapons.clear()
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for i in range(min(player_data.weapon_ids.size(), weapon_positions.size())):
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_add_weapon_by_id(player_data.weapon_ids[i], weapon_positions[i])
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for i in range(min(player_data.weapons.size(), weapon_positions.size())):
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var weapon_scene := player_data.weapons[i].scene
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var weapon : AbstractWeapon = weapon_scene.instantiate()
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_add_weapon(weapon, weapon_positions[i])
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if player_data.hull > 0:
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health.hull = min(player_data.hull, health.max_hull)
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func _add_weapon_by_id(weapon_id: String, weapon_position: Vector2) -> void:
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if weapon_id.is_empty() or not weapon_id in WEAPON_SCENES: return
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var weapon_scene : PackedScene = load(WEAPON_SCENES[weapon_id])
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var weapon : AbstractWeapon = weapon_scene.instantiate()
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_add_weapon(weapon, weapon_position)
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func _on_hull_updated(value: int, max_value: int) -> void:
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super._on_hull_updated(value, max_value)
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@@ -7,5 +7,6 @@
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script = ExtResource("1_c34y3")
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id = "cannon"
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name = "Cannon"
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group = "explosion"
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scene = ExtResource("3_2dgua")
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metadata/_custom_type_script = "uid://870r1efinhqd"
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@@ -7,5 +7,6 @@
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script = ExtResource("1_bt4k8")
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id = "gatling"
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name = "Gatling"
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group = "kinetic"
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scene = ExtResource("3_2rwg6")
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metadata/_custom_type_script = "uid://870r1efinhqd"
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@@ -7,5 +7,6 @@
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script = ExtResource("1_ipxhy")
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id = "laser"
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name = "Laser"
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group = "energy"
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scene = ExtResource("1_aey1r")
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metadata/_custom_type_script = "uid://870r1efinhqd"
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@@ -7,5 +7,6 @@
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script = ExtResource("1_tcis2")
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id = "launcher"
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name = "launcher"
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group = "explosion"
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scene = ExtResource("1_3oqtq")
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metadata/_custom_type_script = "uid://870r1efinhqd"
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@@ -7,5 +7,6 @@
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script = ExtResource("1_152qt")
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id = "minelayer"
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name = "Minelayer"
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group = "explosion"
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scene = ExtResource("1_fh5qv")
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metadata/_custom_type_script = "uid://870r1efinhqd"
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@@ -7,5 +7,6 @@
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script = ExtResource("1_3fasx")
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id = "plasma"
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name = "Plasma"
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group = "energy"
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scene = ExtResource("1_rcvob")
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metadata/_custom_type_script = "uid://870r1efinhqd"
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@@ -7,5 +7,6 @@
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script = ExtResource("1_6lcn5")
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id = "railgun"
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name = "Railgun"
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group = "kinetic"
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scene = ExtResource("1_cbt0i")
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metadata/_custom_type_script = "uid://870r1efinhqd"
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@@ -7,5 +7,6 @@
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script = ExtResource("1_xds2o")
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id = "shrapnel"
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name = "Shrapnel"
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group = "kinetic"
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scene = ExtResource("1_8lpql")
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metadata/_custom_type_script = "uid://870r1efinhqd"
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@@ -7,5 +7,6 @@
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script = ExtResource("1_a16gw")
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id = "tesla"
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name = "Tesla"
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group = "energy"
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scene = ExtResource("1_uxb6m")
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metadata/_custom_type_script = "uid://870r1efinhqd"
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