Added splash damage

This commit is contained in:
2025-11-16 23:18:45 +03:00
parent 5adbdd6e54
commit cf7e6d13ef
19 changed files with 147 additions and 43 deletions
+15 -11
View File
@@ -8,7 +8,6 @@ const PLAYER_PROJECTILE_LAYER = 8
const ENEMY_PROJECTILE_LAYER = 16
@export var damage : AbstractDamage
@export_range(0, 1000) var speed : int = 0
@@ -44,19 +43,23 @@ func _physics_process(delta: float) -> void:
func _apply_collision_mask() -> void:
_apply_collision_mask_to_area(self)
func _apply_collision_mask_to_area(area: Area2D) -> void:
if collide_players:
collision_layer |= ENEMY_PROJECTILE_LAYER
collision_mask |= PLAYER_LAYER
area.collision_layer |= ENEMY_PROJECTILE_LAYER
area.collision_mask |= PLAYER_LAYER
else:
collision_layer &= ~ENEMY_PROJECTILE_LAYER
collision_mask &= ~PLAYER_LAYER
area.collision_layer &= ~ENEMY_PROJECTILE_LAYER
area.collision_mask &= ~PLAYER_LAYER
if collide_enemies:
collision_layer |= PLAYER_PROJECTILE_LAYER
collision_mask |= ENEMY_LAYER
area.collision_layer |= PLAYER_PROJECTILE_LAYER
area.collision_mask |= ENEMY_LAYER
else:
collision_layer &= ~PLAYER_PROJECTILE_LAYER
collision_mask &= ~ENEMY_LAYER
area.collision_layer &= ~PLAYER_PROJECTILE_LAYER
area.collision_mask &= ~ENEMY_LAYER
func _update_collision_rotation(velocity: Vector2) -> void:
@@ -67,11 +70,12 @@ func _on_screen_exited() -> void:
queue_free()
func _on_body_entered(body: Node2D) -> void:
func _try_to_damage(body: Node2D, damage: AbstractDamage) -> bool:
var health_component : Health = body.find_child("Health")
if health_component and health_component.has_method("apply_damage"):
health_component.apply_damage(damage)
_process_hit_for_projectile(body)
return true
return false
func _process_hit_for_projectile(_collided_body: Node2D) -> void: