Added ship collisions
This commit is contained in:
@@ -1,18 +1,12 @@
|
||||
class_name EnemyController
|
||||
extends Node
|
||||
|
||||
@warning_ignore("unused_signal")
|
||||
signal accelerate(direction: Vector2, delta: float)
|
||||
|
||||
@warning_ignore("unused_signal")
|
||||
signal shoot(weapon_index: int)
|
||||
|
||||
|
||||
@warning_ignore("unused_signal")
|
||||
signal reload(weapon_index: int)
|
||||
|
||||
|
||||
@warning_ignore("unused_parameter")
|
||||
func _physics_process(delta: float) -> void:
|
||||
for i in 10:
|
||||
shoot.emit(i)
|
||||
accelerate.emit(Vector2.ZERO, delta)
|
||||
|
||||
Reference in New Issue
Block a user