Added player weapon generation from seed
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@@ -27,9 +27,7 @@ func _on_main_menu_continue_game() -> void:
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func _on_main_menu_new_game() -> void:
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SaveManager.new_game()
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SaveManager.player_data.first_weapon_id = _get_random_weapon_id()
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SaveManager.player_data.second_weapon_id = _get_random_weapon_id()
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SaveManager.player_data.hull = 0
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SaveManager.player_data.reset()
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get_tree().change_scene_to_file("res://game/game.tscn")
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