Added player weapon generation from seed
This commit is contained in:
@@ -11,8 +11,7 @@ const GAME_STAGE_INDEX = "current_stage_index"
|
||||
const GAME_SECTOR_INDEX = "current_sector_index"
|
||||
|
||||
const CATEGORY_PLAYER = "player"
|
||||
const PLAYER_FIRST_WEAPON = "first_weapon_id"
|
||||
const PLAYER_SECOND_WEAPON = "second_weapon_id"
|
||||
const PLAYER_WEAPONS = "weapon_ids"
|
||||
const PLAYER_HULL = "hull"
|
||||
|
||||
|
||||
@@ -66,8 +65,7 @@ func _set_game_values() -> void:
|
||||
|
||||
|
||||
func _set_player_values() -> void:
|
||||
_save_file.set_value(CATEGORY_PLAYER, PLAYER_FIRST_WEAPON, player_data.first_weapon_id)
|
||||
_save_file.set_value(CATEGORY_PLAYER, PLAYER_SECOND_WEAPON, player_data.second_weapon_id)
|
||||
_save_file.set_value(CATEGORY_PLAYER, PLAYER_WEAPONS, player_data.weapon_ids)
|
||||
_save_file.set_value(CATEGORY_PLAYER, PLAYER_HULL, player_data.hull)
|
||||
|
||||
|
||||
@@ -87,11 +85,8 @@ func _get_game_values() -> void:
|
||||
|
||||
|
||||
func _get_player_values() -> void:
|
||||
player_data.first_weapon_id = _save_file.get_value(
|
||||
CATEGORY_PLAYER, PLAYER_FIRST_WEAPON, player_data.first_weapon_id
|
||||
)
|
||||
player_data.second_weapon_id = _save_file.get_value(
|
||||
CATEGORY_PLAYER, PLAYER_SECOND_WEAPON, player_data.second_weapon_id
|
||||
player_data.weapon_ids = _save_file.get_value(
|
||||
CATEGORY_PLAYER, PLAYER_WEAPONS, player_data.weapon_ids
|
||||
)
|
||||
player_data.hull = _save_file.get_value(
|
||||
CATEGORY_PLAYER, PLAYER_HULL, player_data.hull
|
||||
|
||||
Reference in New Issue
Block a user