Added EnemyGenerator
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@@ -2,15 +2,30 @@ class_name PassageGenerator
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extends Node
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const ENEMY_COUNT = 10
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@onready var enemy_generator : EnemyGenerator = $EnemyGenerator
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var local_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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var enemy_seed_rng : RandomNumberGenerator = RandomNumberGenerator.new()
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func generate(seed_value: int) -> PassageData:
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local_seed_rng.seed = seed_value
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enemy_seed_rng.seed = local_seed_rng.randi()
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var data : PassageData = PassageData.new()
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data.seed_value = seed_value
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_fill_enemies(data)
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return data
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func _fill_enemies(data: PassageData) -> void:
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for i in ENEMY_COUNT:
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var seed_value := enemy_seed_rng.randi()
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var enemy := enemy_generator.generate(seed_value)
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data.enemies.append(enemy)
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