Removed magazine and energy reloaders
This commit is contained in:
@@ -1,11 +1,10 @@
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[gd_scene load_steps=10 format=3 uid="uid://c4mlppn5i55bp"]
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[gd_scene load_steps=8 format=3 uid="uid://c4mlppn5i55bp"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_gblx7"]
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[ext_resource type="Script" uid="uid://c1bsvmj7xhnxe" path="res://game/entities/weapons/gatling/gatling_weapon.gd" id="1_kg6du"]
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[ext_resource type="PackedScene" uid="uid://yfvluap3uy1r" path="res://game/entities/weapons/gatling/gatling_projectile.tscn" id="2_ylc0n"]
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[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_uucc4"]
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[ext_resource type="Script" uid="uid://oslebeau3f4b" path="res://game/reloaders/gatling_reloader.gd" id="4_g81jq"]
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[ext_resource type="Script" uid="uid://d2gfhnlbqxsoq" path="res://game/reloaders/magazine_reloader.gd" id="5_tjfs0"]
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[sub_resource type="Resource" id="Resource_kg6du"]
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script = ExtResource("4_g81jq")
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@@ -13,12 +12,6 @@ firerate = 600
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spin_out_time = 3
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metadata/_custom_type_script = "uid://oslebeau3f4b"
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[sub_resource type="Resource" id="Resource_ylc0n"]
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script = ExtResource("5_tjfs0")
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magazine_size = 150
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reload_time = 2
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metadata/_custom_type_script = "uid://d2gfhnlbqxsoq"
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
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size = Vector2(10, 7)
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@@ -26,7 +19,7 @@ size = Vector2(10, 7)
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script = ExtResource("1_kg6du")
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sector_angle = 5
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Projectile = ExtResource("2_ylc0n")
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reloaders = Array[ExtResource("3_uucc4")]([SubResource("Resource_kg6du"), SubResource("Resource_ylc0n")])
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reloaders = Array[ExtResource("3_uucc4")]([SubResource("Resource_kg6du")])
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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@@ -1,24 +1,16 @@
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[gd_scene load_steps=10 format=3 uid="uid://def1alrel4ioo"]
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[gd_scene load_steps=8 format=3 uid="uid://def1alrel4ioo"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_pki4x"]
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[ext_resource type="PackedScene" uid="uid://cmni0xrbbfcy5" path="res://game/entities/weapons/laser/laser_projectile.tscn" id="2_fecho"]
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[ext_resource type="Script" uid="uid://bxr150at8ul2a" path="res://game/entities/weapons/laser/laser_weapon.gd" id="2_lbdvb"]
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[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_c1wcw"]
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[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_cl0br"]
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[ext_resource type="Script" uid="uid://dxk56xdihfw4m" path="res://game/reloaders/energy_reloader.gd" id="5_l3tgo"]
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[sub_resource type="Resource" id="Resource_fecho"]
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script = ExtResource("4_cl0br")
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firerate = 1500
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metadata/_custom_type_script = "uid://b255rb32vc6co"
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[sub_resource type="Resource" id="Resource_c1wcw"]
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script = ExtResource("5_l3tgo")
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heat_per_shot = 4
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heat_capacity = 1000
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cooling_down_rate = 2500
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metadata/_custom_type_script = "uid://dxk56xdihfw4m"
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
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size = Vector2(10, 7)
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@@ -26,7 +18,7 @@ size = Vector2(10, 7)
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script = ExtResource("2_lbdvb")
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bullet_per_shot = 2
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Projectile = ExtResource("2_fecho")
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reloaders = Array[ExtResource("3_c1wcw")]([SubResource("Resource_fecho"), SubResource("Resource_c1wcw")])
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reloaders = Array[ExtResource("3_c1wcw")]([SubResource("Resource_fecho")])
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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@@ -1,24 +1,16 @@
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[gd_scene load_steps=10 format=3 uid="uid://cj1jclfterepm"]
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[gd_scene load_steps=8 format=3 uid="uid://cj1jclfterepm"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_pkk8e"]
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[ext_resource type="Script" uid="uid://cu6ck2oqqdem8" path="res://game/entities/weapons/plasma/plasma_weapon.gd" id="2_fnsb7"]
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[ext_resource type="PackedScene" uid="uid://cgvb0hjrl5h4s" path="res://game/entities/weapons/plasma/plasma_projectile.tscn" id="2_yluvp"]
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[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_fnsb7"]
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[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_gpth1"]
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[ext_resource type="Script" uid="uid://dxk56xdihfw4m" path="res://game/reloaders/energy_reloader.gd" id="5_daaq0"]
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[sub_resource type="Resource" id="Resource_yluvp"]
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script = ExtResource("4_gpth1")
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firerate = 150
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metadata/_custom_type_script = "uid://b255rb32vc6co"
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[sub_resource type="Resource" id="Resource_fnsb7"]
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script = ExtResource("5_daaq0")
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heat_per_shot = 35
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heat_capacity = 1000
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cooling_down_rate = 1000
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metadata/_custom_type_script = "uid://dxk56xdihfw4m"
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
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size = Vector2(10, 7)
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@@ -26,7 +18,7 @@ size = Vector2(10, 7)
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script = ExtResource("2_fnsb7")
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sector_angle = 2
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Projectile = ExtResource("2_yluvp")
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reloaders = Array[ExtResource("3_fnsb7")]([SubResource("Resource_yluvp"), SubResource("Resource_fnsb7")])
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reloaders = Array[ExtResource("3_fnsb7")]([SubResource("Resource_yluvp")])
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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@@ -1,30 +1,23 @@
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[gd_scene load_steps=10 format=3 uid="uid://do6h77gmnreho"]
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[gd_scene load_steps=8 format=3 uid="uid://do6h77gmnreho"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_0nxvu"]
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[ext_resource type="Script" uid="uid://drnofu4ium56e" path="res://game/entities/weapons/railgun/railgun_weapon.gd" id="1_5nhwg"]
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[ext_resource type="PackedScene" uid="uid://bab3bopsw74cb" path="res://game/entities/weapons/railgun/railgun_projectile.tscn" id="2_cbsia"]
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[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_qxka8"]
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[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_igknv"]
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[ext_resource type="Script" uid="uid://d2gfhnlbqxsoq" path="res://game/reloaders/magazine_reloader.gd" id="5_buejq"]
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[sub_resource type="Resource" id="Resource_5nhwg"]
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script = ExtResource("4_igknv")
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firerate = 60
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metadata/_custom_type_script = "uid://b255rb32vc6co"
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[sub_resource type="Resource" id="Resource_cbsia"]
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script = ExtResource("5_buejq")
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magazine_size = 30
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reload_time = 7
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metadata/_custom_type_script = "uid://d2gfhnlbqxsoq"
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
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size = Vector2(10, 7)
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[node name="RailgunWeapon" instance=ExtResource("1_0nxvu")]
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script = ExtResource("1_5nhwg")
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Projectile = ExtResource("2_cbsia")
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reloaders = Array[ExtResource("3_qxka8")]([SubResource("Resource_5nhwg"), SubResource("Resource_cbsia")])
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reloaders = Array[ExtResource("3_qxka8")]([SubResource("Resource_5nhwg")])
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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@@ -1,23 +1,16 @@
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[gd_scene load_steps=10 format=3 uid="uid://r7wnk762jbfy"]
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[gd_scene load_steps=8 format=3 uid="uid://r7wnk762jbfy"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_xk300"]
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[ext_resource type="Script" uid="uid://gxwbsiicuqh5" path="res://game/entities/weapons/shrapnel/shrapnel_weapon.gd" id="2_1bd18"]
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[ext_resource type="PackedScene" uid="uid://bsx23u3a2obbj" path="res://game/entities/weapons/shrapnel/shrapnel_projectile.tscn" id="2_xvd4y"]
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[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_tyrw7"]
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[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_nfmol"]
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[ext_resource type="Script" uid="uid://d2gfhnlbqxsoq" path="res://game/reloaders/magazine_reloader.gd" id="5_mw83u"]
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[sub_resource type="Resource" id="Resource_tyrw7"]
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script = ExtResource("4_nfmol")
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firerate = 100
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metadata/_custom_type_script = "uid://b255rb32vc6co"
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[sub_resource type="Resource" id="Resource_nfmol"]
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script = ExtResource("5_mw83u")
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magazine_size = 35
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reload_time = 5
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metadata/_custom_type_script = "uid://d2gfhnlbqxsoq"
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
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size = Vector2(10, 7)
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@@ -26,7 +19,7 @@ script = ExtResource("2_1bd18")
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bullet_per_shot = 20
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sector_angle = 30
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Projectile = ExtResource("2_xvd4y")
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reloaders = Array[ExtResource("3_tyrw7")]([SubResource("Resource_tyrw7"), SubResource("Resource_nfmol")])
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reloaders = Array[ExtResource("3_tyrw7")]([SubResource("Resource_tyrw7")])
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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@@ -1,11 +1,10 @@
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[gd_scene load_steps=31 format=3 uid="uid://dyebeblayioji"]
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[gd_scene load_steps=29 format=3 uid="uid://dyebeblayioji"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_rpud7"]
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[ext_resource type="PackedScene" uid="uid://bi64687wtxi4d" path="res://game/entities/weapons/tesla/tesla_projectile.tscn" id="2_1rrdy"]
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[ext_resource type="Script" uid="uid://ctv408wdwvttc" path="res://game/entities/weapons/tesla/tesla_weapon.gd" id="2_08si3"]
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[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_08si3"]
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[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_rqarv"]
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[ext_resource type="Script" uid="uid://dxk56xdihfw4m" path="res://game/reloaders/energy_reloader.gd" id="5_j5i31"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="7_ub67s"]
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[sub_resource type="Resource" id="Resource_1rrdy"]
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@@ -13,13 +12,6 @@ script = ExtResource("4_rqarv")
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firerate = 45
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metadata/_custom_type_script = "uid://b255rb32vc6co"
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[sub_resource type="Resource" id="Resource_08si3"]
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script = ExtResource("5_j5i31")
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heat_per_shot = 150
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heat_capacity = 1000
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cooling_down_rate = 2500
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metadata/_custom_type_script = "uid://dxk56xdihfw4m"
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
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size = Vector2(10, 7)
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@@ -170,7 +162,7 @@ gravity = Vector3(0, 0, 0)
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script = ExtResource("2_08si3")
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sector_angle = 10
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Projectile = ExtResource("2_1rrdy")
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reloaders = Array[ExtResource("3_08si3")]([SubResource("Resource_1rrdy"), SubResource("Resource_08si3")])
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reloaders = Array[ExtResource("3_08si3")]([SubResource("Resource_1rrdy")])
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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@@ -1,65 +0,0 @@
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extends AbstractReloader
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class_name EnergyReloader
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@export_range(1, 250) var heat_per_shot : int = 1:
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set(value):
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heat_per_shot = value
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_calculate_critical_heat()
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@export_range(1, 2500) var heat_capacity : int = 1:
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set(value):
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heat_capacity = value
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_calculate_critical_heat()
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@export_range(1, 5000) var cooling_down_rate : int = 1:
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set(value):
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cooling_down_rate = value
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_calculate_cool()
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var _cool_per_sec : float
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var _cool_per_sec_tenth : float
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var _heat : float
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var _critical_heat : int
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func _ready() -> void:
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_calculate_critical_heat()
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_calculate_cool()
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func process(delta: float) -> void:
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if _heat > 0:
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_heat -= _cool_per_sec * delta
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if _heat < 0:
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_heat = 0
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func can_shoot() -> bool:
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return _heat <= _critical_heat
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func shoot() -> void:
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_heat += heat_per_shot
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func reload() -> void:
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pass
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func get_process_percent() -> int:
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return 100 - int(_heat * 100 / heat_capacity)
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func _calculate_critical_heat() -> void:
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_critical_heat = heat_capacity - heat_per_shot
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func _calculate_cool() -> void:
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_cool_per_sec = cooling_down_rate / 60.0
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_cool_per_sec_tenth = _cool_per_sec / 10
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@@ -1 +0,0 @@
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uid://dxk56xdihfw4m
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@@ -1,60 +0,0 @@
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extends AbstractReloader
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class_name MagazineReloader
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@export_range(1, 500) var magazine_size : int = 1:
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set(value):
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magazine_size = value
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_calculate_bullets_in_magazine()
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@export_range(1, 60) var reload_time : int = 1:
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set(value):
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reload_time = value
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_calculate_reload_time_tenth()
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var _bullets_in_magazine : int
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var _reload_time_tenth : float
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var _countdown : float
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func _ready() -> void:
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_calculate_bullets_in_magazine()
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_calculate_reload_time_tenth()
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func process(delta: float) -> void:
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if _countdown > 0:
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_countdown -= delta
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if _countdown <= 0:
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_bullets_in_magazine = magazine_size
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func can_shoot() -> bool:
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return _countdown <= 0
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func shoot() -> void:
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if _bullets_in_magazine > 0:
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_bullets_in_magazine -= 1
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if _bullets_in_magazine == 0:
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reload()
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func reload() -> void:
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if _countdown > 0 or _bullets_in_magazine == magazine_size: return
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_countdown = reload_time
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func get_process_percent() -> int:
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return 100 - int(_countdown * 100 / reload_time)
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func _calculate_bullets_in_magazine() -> void:
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_bullets_in_magazine = magazine_size
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func _calculate_reload_time_tenth() -> void:
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_reload_time_tenth = reload_time / 10.0
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@@ -1 +0,0 @@
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uid://d2gfhnlbqxsoq
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Block a user