Removed magazine and energy reloaders

This commit is contained in:
2025-11-21 00:29:41 +03:00
parent 4d289276df
commit c65dfcaaf8
10 changed files with 12 additions and 184 deletions
@@ -1,11 +1,10 @@
[gd_scene load_steps=10 format=3 uid="uid://c4mlppn5i55bp"]
[gd_scene load_steps=8 format=3 uid="uid://c4mlppn5i55bp"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_gblx7"]
[ext_resource type="Script" uid="uid://c1bsvmj7xhnxe" path="res://game/entities/weapons/gatling/gatling_weapon.gd" id="1_kg6du"]
[ext_resource type="PackedScene" uid="uid://yfvluap3uy1r" path="res://game/entities/weapons/gatling/gatling_projectile.tscn" id="2_ylc0n"]
[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_uucc4"]
[ext_resource type="Script" uid="uid://oslebeau3f4b" path="res://game/reloaders/gatling_reloader.gd" id="4_g81jq"]
[ext_resource type="Script" uid="uid://d2gfhnlbqxsoq" path="res://game/reloaders/magazine_reloader.gd" id="5_tjfs0"]
[sub_resource type="Resource" id="Resource_kg6du"]
script = ExtResource("4_g81jq")
@@ -13,12 +12,6 @@ firerate = 600
spin_out_time = 3
metadata/_custom_type_script = "uid://oslebeau3f4b"
[sub_resource type="Resource" id="Resource_ylc0n"]
script = ExtResource("5_tjfs0")
magazine_size = 150
reload_time = 2
metadata/_custom_type_script = "uid://d2gfhnlbqxsoq"
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
size = Vector2(10, 7)
@@ -26,7 +19,7 @@ size = Vector2(10, 7)
script = ExtResource("1_kg6du")
sector_angle = 5
Projectile = ExtResource("2_ylc0n")
reloaders = Array[ExtResource("3_uucc4")]([SubResource("Resource_kg6du"), SubResource("Resource_ylc0n")])
reloaders = Array[ExtResource("3_uucc4")]([SubResource("Resource_kg6du")])
[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_dra6h")
+2 -10
View File
@@ -1,24 +1,16 @@
[gd_scene load_steps=10 format=3 uid="uid://def1alrel4ioo"]
[gd_scene load_steps=8 format=3 uid="uid://def1alrel4ioo"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_pki4x"]
[ext_resource type="PackedScene" uid="uid://cmni0xrbbfcy5" path="res://game/entities/weapons/laser/laser_projectile.tscn" id="2_fecho"]
[ext_resource type="Script" uid="uid://bxr150at8ul2a" path="res://game/entities/weapons/laser/laser_weapon.gd" id="2_lbdvb"]
[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_c1wcw"]
[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_cl0br"]
[ext_resource type="Script" uid="uid://dxk56xdihfw4m" path="res://game/reloaders/energy_reloader.gd" id="5_l3tgo"]
[sub_resource type="Resource" id="Resource_fecho"]
script = ExtResource("4_cl0br")
firerate = 1500
metadata/_custom_type_script = "uid://b255rb32vc6co"
[sub_resource type="Resource" id="Resource_c1wcw"]
script = ExtResource("5_l3tgo")
heat_per_shot = 4
heat_capacity = 1000
cooling_down_rate = 2500
metadata/_custom_type_script = "uid://dxk56xdihfw4m"
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
size = Vector2(10, 7)
@@ -26,7 +18,7 @@ size = Vector2(10, 7)
script = ExtResource("2_lbdvb")
bullet_per_shot = 2
Projectile = ExtResource("2_fecho")
reloaders = Array[ExtResource("3_c1wcw")]([SubResource("Resource_fecho"), SubResource("Resource_c1wcw")])
reloaders = Array[ExtResource("3_c1wcw")]([SubResource("Resource_fecho")])
[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_dra6h")
@@ -1,24 +1,16 @@
[gd_scene load_steps=10 format=3 uid="uid://cj1jclfterepm"]
[gd_scene load_steps=8 format=3 uid="uid://cj1jclfterepm"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_pkk8e"]
[ext_resource type="Script" uid="uid://cu6ck2oqqdem8" path="res://game/entities/weapons/plasma/plasma_weapon.gd" id="2_fnsb7"]
[ext_resource type="PackedScene" uid="uid://cgvb0hjrl5h4s" path="res://game/entities/weapons/plasma/plasma_projectile.tscn" id="2_yluvp"]
[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_fnsb7"]
[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_gpth1"]
[ext_resource type="Script" uid="uid://dxk56xdihfw4m" path="res://game/reloaders/energy_reloader.gd" id="5_daaq0"]
[sub_resource type="Resource" id="Resource_yluvp"]
script = ExtResource("4_gpth1")
firerate = 150
metadata/_custom_type_script = "uid://b255rb32vc6co"
[sub_resource type="Resource" id="Resource_fnsb7"]
script = ExtResource("5_daaq0")
heat_per_shot = 35
heat_capacity = 1000
cooling_down_rate = 1000
metadata/_custom_type_script = "uid://dxk56xdihfw4m"
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
size = Vector2(10, 7)
@@ -26,7 +18,7 @@ size = Vector2(10, 7)
script = ExtResource("2_fnsb7")
sector_angle = 2
Projectile = ExtResource("2_yluvp")
reloaders = Array[ExtResource("3_fnsb7")]([SubResource("Resource_yluvp"), SubResource("Resource_fnsb7")])
reloaders = Array[ExtResource("3_fnsb7")]([SubResource("Resource_yluvp")])
[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_dra6h")
@@ -1,30 +1,23 @@
[gd_scene load_steps=10 format=3 uid="uid://do6h77gmnreho"]
[gd_scene load_steps=8 format=3 uid="uid://do6h77gmnreho"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_0nxvu"]
[ext_resource type="Script" uid="uid://drnofu4ium56e" path="res://game/entities/weapons/railgun/railgun_weapon.gd" id="1_5nhwg"]
[ext_resource type="PackedScene" uid="uid://bab3bopsw74cb" path="res://game/entities/weapons/railgun/railgun_projectile.tscn" id="2_cbsia"]
[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_qxka8"]
[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_igknv"]
[ext_resource type="Script" uid="uid://d2gfhnlbqxsoq" path="res://game/reloaders/magazine_reloader.gd" id="5_buejq"]
[sub_resource type="Resource" id="Resource_5nhwg"]
script = ExtResource("4_igknv")
firerate = 60
metadata/_custom_type_script = "uid://b255rb32vc6co"
[sub_resource type="Resource" id="Resource_cbsia"]
script = ExtResource("5_buejq")
magazine_size = 30
reload_time = 7
metadata/_custom_type_script = "uid://d2gfhnlbqxsoq"
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
size = Vector2(10, 7)
[node name="RailgunWeapon" instance=ExtResource("1_0nxvu")]
script = ExtResource("1_5nhwg")
Projectile = ExtResource("2_cbsia")
reloaders = Array[ExtResource("3_qxka8")]([SubResource("Resource_5nhwg"), SubResource("Resource_cbsia")])
reloaders = Array[ExtResource("3_qxka8")]([SubResource("Resource_5nhwg")])
[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_dra6h")
@@ -1,23 +1,16 @@
[gd_scene load_steps=10 format=3 uid="uid://r7wnk762jbfy"]
[gd_scene load_steps=8 format=3 uid="uid://r7wnk762jbfy"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_xk300"]
[ext_resource type="Script" uid="uid://gxwbsiicuqh5" path="res://game/entities/weapons/shrapnel/shrapnel_weapon.gd" id="2_1bd18"]
[ext_resource type="PackedScene" uid="uid://bsx23u3a2obbj" path="res://game/entities/weapons/shrapnel/shrapnel_projectile.tscn" id="2_xvd4y"]
[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_tyrw7"]
[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_nfmol"]
[ext_resource type="Script" uid="uid://d2gfhnlbqxsoq" path="res://game/reloaders/magazine_reloader.gd" id="5_mw83u"]
[sub_resource type="Resource" id="Resource_tyrw7"]
script = ExtResource("4_nfmol")
firerate = 100
metadata/_custom_type_script = "uid://b255rb32vc6co"
[sub_resource type="Resource" id="Resource_nfmol"]
script = ExtResource("5_mw83u")
magazine_size = 35
reload_time = 5
metadata/_custom_type_script = "uid://d2gfhnlbqxsoq"
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
size = Vector2(10, 7)
@@ -26,7 +19,7 @@ script = ExtResource("2_1bd18")
bullet_per_shot = 20
sector_angle = 30
Projectile = ExtResource("2_xvd4y")
reloaders = Array[ExtResource("3_tyrw7")]([SubResource("Resource_tyrw7"), SubResource("Resource_nfmol")])
reloaders = Array[ExtResource("3_tyrw7")]([SubResource("Resource_tyrw7")])
[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_dra6h")
+2 -10
View File
@@ -1,11 +1,10 @@
[gd_scene load_steps=31 format=3 uid="uid://dyebeblayioji"]
[gd_scene load_steps=29 format=3 uid="uid://dyebeblayioji"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_rpud7"]
[ext_resource type="PackedScene" uid="uid://bi64687wtxi4d" path="res://game/entities/weapons/tesla/tesla_projectile.tscn" id="2_1rrdy"]
[ext_resource type="Script" uid="uid://ctv408wdwvttc" path="res://game/entities/weapons/tesla/tesla_weapon.gd" id="2_08si3"]
[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_08si3"]
[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_rqarv"]
[ext_resource type="Script" uid="uid://dxk56xdihfw4m" path="res://game/reloaders/energy_reloader.gd" id="5_j5i31"]
[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="7_ub67s"]
[sub_resource type="Resource" id="Resource_1rrdy"]
@@ -13,13 +12,6 @@ script = ExtResource("4_rqarv")
firerate = 45
metadata/_custom_type_script = "uid://b255rb32vc6co"
[sub_resource type="Resource" id="Resource_08si3"]
script = ExtResource("5_j5i31")
heat_per_shot = 150
heat_capacity = 1000
cooling_down_rate = 2500
metadata/_custom_type_script = "uid://dxk56xdihfw4m"
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
size = Vector2(10, 7)
@@ -170,7 +162,7 @@ gravity = Vector3(0, 0, 0)
script = ExtResource("2_08si3")
sector_angle = 10
Projectile = ExtResource("2_1rrdy")
reloaders = Array[ExtResource("3_08si3")]([SubResource("Resource_1rrdy"), SubResource("Resource_08si3")])
reloaders = Array[ExtResource("3_08si3")]([SubResource("Resource_1rrdy")])
[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
texture = SubResource("PlaceholderTexture2D_dra6h")
-65
View File
@@ -1,65 +0,0 @@
extends AbstractReloader
class_name EnergyReloader
@export_range(1, 250) var heat_per_shot : int = 1:
set(value):
heat_per_shot = value
_calculate_critical_heat()
@export_range(1, 2500) var heat_capacity : int = 1:
set(value):
heat_capacity = value
_calculate_critical_heat()
@export_range(1, 5000) var cooling_down_rate : int = 1:
set(value):
cooling_down_rate = value
_calculate_cool()
var _cool_per_sec : float
var _cool_per_sec_tenth : float
var _heat : float
var _critical_heat : int
func _ready() -> void:
_calculate_critical_heat()
_calculate_cool()
func process(delta: float) -> void:
if _heat > 0:
_heat -= _cool_per_sec * delta
if _heat < 0:
_heat = 0
func can_shoot() -> bool:
return _heat <= _critical_heat
func shoot() -> void:
_heat += heat_per_shot
func reload() -> void:
pass
func get_process_percent() -> int:
return 100 - int(_heat * 100 / heat_capacity)
func _calculate_critical_heat() -> void:
_critical_heat = heat_capacity - heat_per_shot
func _calculate_cool() -> void:
_cool_per_sec = cooling_down_rate / 60.0
_cool_per_sec_tenth = _cool_per_sec / 10
-1
View File
@@ -1 +0,0 @@
uid://dxk56xdihfw4m
-60
View File
@@ -1,60 +0,0 @@
extends AbstractReloader
class_name MagazineReloader
@export_range(1, 500) var magazine_size : int = 1:
set(value):
magazine_size = value
_calculate_bullets_in_magazine()
@export_range(1, 60) var reload_time : int = 1:
set(value):
reload_time = value
_calculate_reload_time_tenth()
var _bullets_in_magazine : int
var _reload_time_tenth : float
var _countdown : float
func _ready() -> void:
_calculate_bullets_in_magazine()
_calculate_reload_time_tenth()
func process(delta: float) -> void:
if _countdown > 0:
_countdown -= delta
if _countdown <= 0:
_bullets_in_magazine = magazine_size
func can_shoot() -> bool:
return _countdown <= 0
func shoot() -> void:
if _bullets_in_magazine > 0:
_bullets_in_magazine -= 1
if _bullets_in_magazine == 0:
reload()
func reload() -> void:
if _countdown > 0 or _bullets_in_magazine == magazine_size: return
_countdown = reload_time
func get_process_percent() -> int:
return 100 - int(_countdown * 100 / reload_time)
func _calculate_bullets_in_magazine() -> void:
_bullets_in_magazine = magazine_size
func _calculate_reload_time_tenth() -> void:
_reload_time_tenth = reload_time / 10.0
-1
View File
@@ -1 +0,0 @@
uid://d2gfhnlbqxsoq