Fixed placeholder texture. Added correct ship movement
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@@ -2,7 +2,7 @@ extends Node
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func _ready() -> void:
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var player : Node2D = load("res://game/entities/player.tscn").instantiate()
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var player : Node = load("res://game/entities/player.tscn").instantiate()
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player.position = Vector2(100, 100)
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add_child(player)
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