Fixed placeholder texture. Added correct ship movement
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+36
-1
@@ -1,9 +1,44 @@
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extends Node2D
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@export var size : Vector2
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@export var size : Vector2:
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set(value):
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size = value
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if $Sprite2D.texture:
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$Sprite2D.texture.size = value
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get:
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return size
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@export var acceleration : int
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@export var deceleration : int
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@export var max_speed : int
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var _velocity : Vector2
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func _ready() -> void:
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var texture := PlaceholderTexture2D.new()
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texture.size = size
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$Sprite2D.texture = texture
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func _process(delta: float) -> void:
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position += _velocity * delta
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func accelerate(value: Vector2) -> void:
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_velocity += value
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_velocity = _velocity.clamp(Vector2(-max_speed, -max_speed), Vector2(max_speed, max_speed))
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func decelerate(value: float) -> void:
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var current_speed := _velocity.length()
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if current_speed <= 0:
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_velocity = Vector2.ZERO
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return
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var new_speed := current_speed - value
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if new_speed < 0:
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new_speed = 0
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_velocity = _velocity.normalized() * new_speed
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