Trying to rework cannon, gatling, launcher
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@@ -1,13 +1,10 @@
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[gd_scene load_steps=24 format=3 uid="uid://def1alrel4ioo"]
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[gd_scene load_steps=23 format=3 uid="uid://def1alrel4ioo"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_pki4x"]
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[ext_resource type="PackedScene" uid="uid://cmni0xrbbfcy5" path="res://game/entities/weapons/laser/laser_projectile.tscn" id="2_fecho"]
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[ext_resource type="Script" uid="uid://bxr150at8ul2a" path="res://game/entities/weapons/laser/laser_weapon.gd" id="2_lbdvb"]
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[ext_resource type="Texture2D" uid="uid://6hh66k8s4a1e" path="res://images/weapons.png" id="6_c8tb4"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_dra6h"]
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size = Vector2(10, 7)
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[sub_resource type="AtlasTexture" id="AtlasTexture_4a3il"]
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atlas = ExtResource("6_c8tb4")
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region = Rect2(0, 80, 32, 16)
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@@ -152,18 +149,17 @@ bullet_per_shot = 2
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Projectile = ExtResource("2_fecho")
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type = 2
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = SubResource("PlaceholderTexture2D_dra6h")
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[node name="IdleAnimatedSprite" type="AnimatedSprite2D" parent="." index="1"]
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[node name="IdleAnimatedSprite" type="AnimatedSprite2D" parent="." index="0"]
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position = Vector2(3, 0)
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sprite_frames = SubResource("SpriteFrames_qjjka")
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animation = &"player"
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[node name="FiringAnimatedSprite" type="AnimatedSprite2D" parent="." index="2"]
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[node name="FiringAnimatedSprite" type="AnimatedSprite2D" parent="." index="1"]
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position = Vector2(3, 0)
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sprite_frames = SubResource("SpriteFrames_c8tb4")
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animation = &"player"
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[node name="CooldownTimer" type="Timer" parent="." index="3"]
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[node name="CooldownTimer" type="Timer" parent="." index="2"]
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process_callback = 0
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wait_time = 0.05
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one_shot = true
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