Trying to rework cannon, gatling, launcher
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@@ -29,6 +29,7 @@ emission_sphere_radius = 2.0
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angle_min = -179.99998
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angle_max = 180.00002
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inherit_velocity_ratio = 0.2
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direction = Vector3(-1, -1, 0)
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spread = 5.0
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initial_velocity_min = 10.0
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initial_velocity_max = 20.0
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@@ -43,6 +44,7 @@ emission_sphere_radius = 2.0
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angle_min = -179.99998
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angle_max = 180.00002
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inherit_velocity_ratio = 0.2
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direction = Vector3(-1, 1, 0)
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spread = 5.0
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initial_velocity_min = 10.0
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initial_velocity_max = 20.0
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@@ -146,6 +148,7 @@ resource_local_to_scene = true
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lifetime_randomness = 0.5
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particle_flag_disable_z = true
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inherit_velocity_ratio = 1.0
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direction = Vector3(0, 1, 0)
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spread = 15.0
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initial_velocity_min = 5.0
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initial_velocity_max = 15.0
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@@ -160,6 +163,7 @@ type = 2
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[node name="ShotParticles" type="Node2D" parent="." index="0"]
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[node name="Front" type="GPUParticles2D" parent="ShotParticles" index="0"]
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position = Vector2(22, 0)
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emitting = false
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amount = 32
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texture = ExtResource("4_i0ica")
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@@ -170,6 +174,7 @@ fixed_fps = 10
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process_material = SubResource("ParticleProcessMaterial_377p4")
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[node name="Left" type="GPUParticles2D" parent="ShotParticles" index="1"]
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position = Vector2(17, -4)
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emitting = false
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texture = ExtResource("5_377p4")
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lifetime = 0.4
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@@ -178,6 +183,7 @@ fixed_fps = 10
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process_material = SubResource("ParticleProcessMaterial_i0ica")
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[node name="Right" type="GPUParticles2D" parent="ShotParticles" index="2"]
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position = Vector2(17, 4)
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emitting = false
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texture = ExtResource("5_377p4")
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lifetime = 0.4
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@@ -186,11 +192,13 @@ fixed_fps = 10
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process_material = SubResource("ParticleProcessMaterial_jfd4t")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1"]
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position = Vector2(9, 0)
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sprite_frames = SubResource("SpriteFrames_kdf62")
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animation = &"player_idle"
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[node name="ShellParticles" type="GPUParticles2D" parent="." index="2"]
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z_index = 1
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position = Vector2(-1, 1)
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emitting = false
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amount = 1
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texture = ExtResource("6_i0ica")
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@@ -203,5 +211,8 @@ process_material = SubResource("ParticleProcessMaterial_nrbut")
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wait_time = 1.2
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one_shot = true
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[node name="Muzzle" type="Node2D" parent="." index="4"]
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position = Vector2(20, 0)
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[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
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[connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]
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