Trying to rework cannon, gatling, launcher

This commit is contained in:
2025-11-26 18:04:31 +03:00
parent 505f7beae8
commit c3c199a9f9
13 changed files with 143 additions and 154 deletions
+5 -43
View File
@@ -7,57 +7,15 @@ extends AbstractWeapon
@onready var right_particles : GPUParticles2D = $ShotParticles/Right
@onready var shell_particles : GPUParticles2D = $ShellParticles
@onready var cooldown_timer : Timer = $CooldownTimer
@onready var muzzle : Node2D = $Muzzle
func set_belonging(belonging: Belonging) -> void:
super.set_belonging(belonging)
_init_particles()
sprite.play(PREFIXES[_belonging] + IDLE_POSTFIX)
func _init_particles() -> void:
const FRONT_OFFSET_X = 12
const SIDE_OFFSET_X = 6
const SIDE_OFFSET_Y = 5
const SHELL_OFFSET_X = -10
const SHELL_OFFSET_Y = 2
match _belonging:
Belonging.PLAYER:
front_particles.process_material.emission_shape_offset.x = FRONT_OFFSET_X
front_particles.process_material.direction = Vector3.RIGHT
left_particles.process_material.emission_shape_offset.x = SIDE_OFFSET_X
left_particles.process_material.emission_shape_offset.y = -SIDE_OFFSET_Y
left_particles.process_material.direction = Vector3.DOWN + Vector3.LEFT
right_particles.process_material.emission_shape_offset.x = SIDE_OFFSET_X
right_particles.process_material.emission_shape_offset.y = SIDE_OFFSET_Y
right_particles.process_material.direction = Vector3.UP + Vector3.LEFT
shell_particles.process_material.emission_shape_offset.x = SHELL_OFFSET_X
shell_particles.process_material.emission_shape_offset.y = SHELL_OFFSET_Y
shell_particles.process_material.direction = Vector3.UP
Belonging.ENEMY:
front_particles.process_material.emission_shape_offset.x = -FRONT_OFFSET_X
front_particles.process_material.direction = Vector3.LEFT
left_particles.process_material.emission_shape_offset.x = -SIDE_OFFSET_X
left_particles.process_material.emission_shape_offset.y = -SIDE_OFFSET_Y
left_particles.process_material.direction = Vector3.DOWN + Vector3.RIGHT
right_particles.process_material.emission_shape_offset.x = -SIDE_OFFSET_X
right_particles.process_material.emission_shape_offset.y = SIDE_OFFSET_Y
right_particles.process_material.direction = Vector3.UP + Vector3.RIGHT
shell_particles.process_material.emission_shape_offset.x = -SHELL_OFFSET_X
shell_particles.process_material.emission_shape_offset.y = -SHELL_OFFSET_Y
shell_particles.process_material.direction = Vector3.DOWN
func shoot(ship_velocity: Vector2) -> bool:
var is_shot := super.shoot(ship_velocity)
if is_shot:
@@ -69,6 +27,10 @@ func shoot(ship_velocity: Vector2) -> bool:
return is_shot
func _get_projectile_position() -> Vector2:
return muzzle.position
func _restart_particles() -> void:
front_particles.restart()
left_particles.restart()
@@ -29,6 +29,7 @@ emission_sphere_radius = 2.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.2
direction = Vector3(-1, -1, 0)
spread = 5.0
initial_velocity_min = 10.0
initial_velocity_max = 20.0
@@ -43,6 +44,7 @@ emission_sphere_radius = 2.0
angle_min = -179.99998
angle_max = 180.00002
inherit_velocity_ratio = 0.2
direction = Vector3(-1, 1, 0)
spread = 5.0
initial_velocity_min = 10.0
initial_velocity_max = 20.0
@@ -146,6 +148,7 @@ resource_local_to_scene = true
lifetime_randomness = 0.5
particle_flag_disable_z = true
inherit_velocity_ratio = 1.0
direction = Vector3(0, 1, 0)
spread = 15.0
initial_velocity_min = 5.0
initial_velocity_max = 15.0
@@ -160,6 +163,7 @@ type = 2
[node name="ShotParticles" type="Node2D" parent="." index="0"]
[node name="Front" type="GPUParticles2D" parent="ShotParticles" index="0"]
position = Vector2(22, 0)
emitting = false
amount = 32
texture = ExtResource("4_i0ica")
@@ -170,6 +174,7 @@ fixed_fps = 10
process_material = SubResource("ParticleProcessMaterial_377p4")
[node name="Left" type="GPUParticles2D" parent="ShotParticles" index="1"]
position = Vector2(17, -4)
emitting = false
texture = ExtResource("5_377p4")
lifetime = 0.4
@@ -178,6 +183,7 @@ fixed_fps = 10
process_material = SubResource("ParticleProcessMaterial_i0ica")
[node name="Right" type="GPUParticles2D" parent="ShotParticles" index="2"]
position = Vector2(17, 4)
emitting = false
texture = ExtResource("5_377p4")
lifetime = 0.4
@@ -186,11 +192,13 @@ fixed_fps = 10
process_material = SubResource("ParticleProcessMaterial_jfd4t")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1"]
position = Vector2(9, 0)
sprite_frames = SubResource("SpriteFrames_kdf62")
animation = &"player_idle"
[node name="ShellParticles" type="GPUParticles2D" parent="." index="2"]
z_index = 1
position = Vector2(-1, 1)
emitting = false
amount = 1
texture = ExtResource("6_i0ica")
@@ -203,5 +211,8 @@ process_material = SubResource("ParticleProcessMaterial_nrbut")
wait_time = 1.2
one_shot = true
[node name="Muzzle" type="Node2D" parent="." index="4"]
position = Vector2(20, 0)
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
[connection signal="timeout" from="CooldownTimer" to="." method="_on_cooldown_timer_timeout"]