Reworked health bar. Added shield regen
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
class_name HealthBarPart
|
||||
extends Node2D
|
||||
extends Control
|
||||
|
||||
@export var texture_value : Texture2D
|
||||
@export var texture_shade : Texture2D
|
||||
@@ -8,7 +8,7 @@ extends Node2D
|
||||
@onready var value_bar : TextureProgressBar = $ValueBar
|
||||
@onready var shade_bar : TextureProgressBar = $ShadeBar
|
||||
|
||||
@onready var shade_reset_timer : Timer = $ShadeResetTimer
|
||||
@onready var shade_delay_timer : Timer = $ShadeDelayTimer
|
||||
@onready var shade_tick_timer : Timer = $ShadeTickTimer
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ const TICK_COUNT = 5
|
||||
|
||||
|
||||
var _tick_size : int = 0
|
||||
var _target_value: int = 0
|
||||
var _target_value: float = 0
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@@ -31,7 +31,7 @@ func set_value(value: int) -> void:
|
||||
if shade_bar.value < value_bar.value:
|
||||
shade_bar.value = value_bar.value
|
||||
else:
|
||||
shade_reset_timer.start()
|
||||
shade_delay_timer.start()
|
||||
|
||||
|
||||
func set_max_value(max_value: int) -> void:
|
||||
@@ -46,7 +46,7 @@ func set_max_value(max_value: int) -> void:
|
||||
shade_bar.show()
|
||||
|
||||
|
||||
func _on_shade_reset_timer_timeout() -> void:
|
||||
func _on_shade_delay_timer_timeout() -> void:
|
||||
var value_delta := shade_bar.value - value_bar.value
|
||||
_tick_size = ceil(value_delta / TICK_COUNT)
|
||||
_target_value = value_bar.value
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://xbfxsiumbgkp"]
|
||||
[gd_scene load_steps=2 format=3 uid="uid://xbfxsiumbgkp"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://drwgq8fxaclvn" path="res://game/health_system/health_bar/health_bar_part.gd" id="1_nuv67"]
|
||||
[ext_resource type="Texture2D" uid="uid://do586oblhwuc5" path="res://images/health.png" id="2_jlvn5"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jlvn5"]
|
||||
atlas = ExtResource("2_jlvn5")
|
||||
region = Rect2(0, 48, 32, 16)
|
||||
|
||||
[node name="HealthBarPart" type="Node2D"]
|
||||
[node name="HealthBarPart" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
script = ExtResource("1_nuv67")
|
||||
|
||||
[node name="ShadeBar" type="TextureProgressBar" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
@@ -22,9 +20,10 @@ offset_right = 16.0
|
||||
offset_bottom = 8.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture_under = SubResource("AtlasTexture_jlvn5")
|
||||
pivot_offset = Vector2(16, 8)
|
||||
|
||||
[node name="ValueBar" type="TextureProgressBar" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
@@ -36,13 +35,14 @@ offset_right = 16.0
|
||||
offset_bottom = 8.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
pivot_offset = Vector2(16, 8)
|
||||
|
||||
[node name="ShadeResetTimer" type="Timer" parent="."]
|
||||
[node name="ShadeDelayTimer" type="Timer" parent="."]
|
||||
wait_time = 0.5
|
||||
one_shot = true
|
||||
|
||||
[node name="ShadeTickTimer" type="Timer" parent="."]
|
||||
wait_time = 0.1
|
||||
|
||||
[connection signal="timeout" from="ShadeResetTimer" to="." method="_on_shade_reset_timer_timeout"]
|
||||
[connection signal="timeout" from="ShadeDelayTimer" to="." method="_on_shade_delay_timer_timeout"]
|
||||
[connection signal="timeout" from="ShadeTickTimer" to="." method="_on_shade_tick_timer_timeout"]
|
||||
|
||||
@@ -1,26 +1,58 @@
|
||||
class_name HealthBar
|
||||
extends Node2D
|
||||
extends Control
|
||||
|
||||
|
||||
@export var health: Health
|
||||
|
||||
|
||||
@onready var shield_part : HealthBarPart = $ShieldPart
|
||||
@onready var small_shield_part : HealthBarPart = $SmallShieldPart
|
||||
@onready var large_shield_part : HealthBarPart = $LargeShieldPart
|
||||
@onready var armor_part : HealthBarPart = $ArmorPart
|
||||
@onready var hull_part : HealthBarPart = $HullPart
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
if health:
|
||||
shield_part.set_max_value(health.max_shield)
|
||||
shield_part.set_value(health.shield)
|
||||
|
||||
armor_part.set_max_value(health.max_armor)
|
||||
armor_part.set_value(health.armor)
|
||||
|
||||
hull_part.set_max_value(health.max_hull)
|
||||
hull_part.set_value(health.hull)
|
||||
|
||||
health.shield_updated.connect(shield_part.set_value)
|
||||
health.armor_updated.connect(armor_part.set_value)
|
||||
health.hull_updated.connect(hull_part.set_value)
|
||||
if not health: return
|
||||
|
||||
small_shield_part.set_max_value(health.max_shield)
|
||||
small_shield_part.set_value(health.shield)
|
||||
|
||||
large_shield_part.set_max_value(health.max_shield)
|
||||
large_shield_part.set_value(health.shield)
|
||||
|
||||
armor_part.set_max_value(health.max_armor)
|
||||
armor_part.set_value(health.armor)
|
||||
|
||||
hull_part.set_max_value(health.max_hull)
|
||||
hull_part.set_value(health.hull)
|
||||
|
||||
_select_armor_part(health.armor)
|
||||
|
||||
health.shield_updated.connect(_on_shield_updated)
|
||||
health.armor_updated.connect(_on_armor_updated)
|
||||
health.hull_updated.connect(_on_hull_updated)
|
||||
|
||||
|
||||
func _on_shield_updated(new_value: int) -> void:
|
||||
small_shield_part.set_value(new_value)
|
||||
large_shield_part.set_value(new_value)
|
||||
|
||||
|
||||
func _on_armor_updated(new_value: int) -> void:
|
||||
armor_part.set_value(new_value)
|
||||
_select_armor_part(new_value)
|
||||
|
||||
|
||||
func _on_hull_updated(new_value: int) -> void:
|
||||
hull_part.set_value(new_value)
|
||||
|
||||
|
||||
func _select_armor_part(armor_value: int) -> void:
|
||||
if armor_value == 0:
|
||||
armor_part.hide()
|
||||
small_shield_part.show()
|
||||
large_shield_part.hide()
|
||||
else:
|
||||
armor_part.show()
|
||||
small_shield_part.hide()
|
||||
large_shield_part.show()
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
[gd_scene load_steps=10 format=3 uid="uid://d2snum2pxc2ui"]
|
||||
[gd_scene load_steps=13 format=3 uid="uid://d2snum2pxc2ui"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://be7k64p2kel8b" path="res://game/health_system/health_bar/heath_bar.gd" id="1_bx561"]
|
||||
[ext_resource type="PackedScene" uid="uid://xbfxsiumbgkp" path="res://game/health_system/health_bar/health_bar_part.tscn" id="2_wb6me"]
|
||||
[ext_resource type="Texture2D" uid="uid://do586oblhwuc5" path="res://images/health.png" id="3_fogsl"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_sgr4k"]
|
||||
atlas = ExtResource("3_fogsl")
|
||||
region = Rect2(0, 64, 32, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wb6me"]
|
||||
atlas = ExtResource("3_fogsl")
|
||||
region = Rect2(0, 0, 32, 16)
|
||||
@@ -20,25 +24,52 @@ region = Rect2(0, 16, 32, 16)
|
||||
atlas = ExtResource("3_fogsl")
|
||||
region = Rect2(32, 16, 32, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_lfh3j"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hknxs"]
|
||||
atlas = ExtResource("3_fogsl")
|
||||
region = Rect2(0, 32, 32, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_lc4fa"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f0v4d"]
|
||||
atlas = ExtResource("3_fogsl")
|
||||
region = Rect2(32, 32, 32, 16)
|
||||
|
||||
[node name="HeathBar" type="Node2D"]
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_lfh3j"]
|
||||
atlas = ExtResource("3_fogsl")
|
||||
region = Rect2(0, 48, 32, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_lc4fa"]
|
||||
atlas = ExtResource("3_fogsl")
|
||||
region = Rect2(32, 48, 32, 16)
|
||||
|
||||
[node name="HeathBar" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
script = ExtResource("1_bx561")
|
||||
|
||||
[node name="Background" type="TextureRect" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = -16.0
|
||||
offset_top = -8.0
|
||||
offset_right = 16.0
|
||||
offset_bottom = 8.0
|
||||
pivot_offset = Vector2(16, 8)
|
||||
texture = SubResource("AtlasTexture_sgr4k")
|
||||
|
||||
[node name="HullPart" parent="." instance=ExtResource("2_wb6me")]
|
||||
layout_mode = 0
|
||||
texture_value = SubResource("AtlasTexture_wb6me")
|
||||
texture_shade = SubResource("AtlasTexture_fogsl")
|
||||
|
||||
[node name="ArmorPart" parent="." instance=ExtResource("2_wb6me")]
|
||||
layout_mode = 0
|
||||
texture_value = SubResource("AtlasTexture_b6cw0")
|
||||
texture_shade = SubResource("AtlasTexture_w8ken")
|
||||
|
||||
[node name="ShieldPart" parent="." instance=ExtResource("2_wb6me")]
|
||||
[node name="SmallShieldPart" parent="." instance=ExtResource("2_wb6me")]
|
||||
layout_mode = 0
|
||||
texture_value = SubResource("AtlasTexture_hknxs")
|
||||
texture_shade = SubResource("AtlasTexture_f0v4d")
|
||||
|
||||
[node name="LargeShieldPart" parent="." instance=ExtResource("2_wb6me")]
|
||||
layout_mode = 0
|
||||
texture_value = SubResource("AtlasTexture_lfh3j")
|
||||
texture_shade = SubResource("AtlasTexture_lc4fa")
|
||||
|
||||
Reference in New Issue
Block a user