Updated credits
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@@ -6,7 +6,7 @@
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[node name="AbstractEnemyShip" groups=["enemies"] instance=ExtResource("1_28j6l")]
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collision_layer = 4
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collision_mask = 2
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collision_mask = 6
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script = ExtResource("2_fwvrd")
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weapon_rotation = 180
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@@ -5,6 +5,9 @@ extends AbstractShip
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@export_range(0, 200) var blink_range := 0
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const ENEMY_LAYER = 4
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@onready var blink_timer : Timer = $BlinkTimer
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@onready var blink_shadow : GPUParticles2D = $BlinkShadow
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@@ -36,4 +39,6 @@ func _blink(direction: Vector2) -> void:
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get_tree().current_scene.add_child(shadow)
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shadow.finished.connect(shadow.queue_free)
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collision_mask &= ~ENEMY_LAYER
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move_and_collide(direction * blink_range)
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collision_mask |= ENEMY_LAYER
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