Reworked for tabs. Added Player

This commit is contained in:
2025-10-20 18:25:45 +03:00
parent fb037f58a7
commit be3db76fe2
17 changed files with 281 additions and 189 deletions
+1 -1
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@@ -1,2 +1,2 @@
# ScrapFrontier # ScrapFrontier
Second Gotot game Second Godot game
+43
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@@ -65,3 +65,46 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'" Remove-Item -Recurse -Force '{temp_dir}'"
[preset.1]
name="Linux"
platform="Linux"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="export/Linux/Scrap Frontier"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
+10
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@@ -0,0 +1,10 @@
extends Node2D
func _process(delta: float) -> void:
var speed := 100
var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
var velocity := input_direction * speed
position += velocity * delta
var screen_size := get_viewport_rect().size
position = position.clamp(Vector2.ZERO, screen_size)
+1
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@@ -0,0 +1 @@
uid://c2uf62j1im13p
+9
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@@ -0,0 +1,9 @@
[gd_scene load_steps=3 format=3 uid="uid://xpj7f3l1l51l"]
[ext_resource type="Script" uid="uid://c2uf62j1im13p" path="res://game/entities/player.gd" id="1_xkeht"]
[ext_resource type="PackedScene" uid="uid://dn44qgg4coedd" path="res://game/entities/ship.tscn" id="2_3a8sv"]
[node name="Player" type="Node2D"]
script = ExtResource("1_xkeht")
[node name="Ship" parent="." instance=ExtResource("2_3a8sv")]
+9
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@@ -0,0 +1,9 @@
extends Node2D
@export var size : Vector2
func _ready() -> void:
var texture := PlaceholderTexture2D.new()
texture.size = size
$Sprite2D.texture = texture
+1
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@@ -0,0 +1 @@
uid://cesibaqtrgotl
+12
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@@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=3 uid="uid://dn44qgg4coedd"]
[sub_resource type="GDScript" id="GDScript_3a8sv"]
script/source = "class_name Ship
extends Node2D
"
[node name="Ship" type="Node2D"]
script = SubResource("GDScript_3a8sv")
[node name="Sprite2D" type="Sprite2D" parent="."]
+7
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@@ -1 +1,8 @@
extends Node extends Node
func _ready() -> void:
var player : Node2D = load("res://game/entities/player.tscn").instantiate()
player.position = Vector2(100, 100)
add_child(player)
+1
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@@ -19,6 +19,7 @@ var fullscreen : bool:
_apply_video_settings() _apply_video_settings()
_save_settings() _save_settings()
var _window_factor := 0 var _window_factor := 0
var window_factor : int: var window_factor : int:
get: get:
-1
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@@ -55,4 +55,3 @@ func _show_credits() -> void:
add_child(scene) add_child(scene)
scene.show_main_menu.connect(_show_main_menu) scene.show_main_menu.connect(_show_main_menu)
_current_scene = scene _current_scene = scene