Reworked for tabs. Added Player
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@@ -1,2 +1,2 @@
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# ScrapFrontier
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# ScrapFrontier
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Second Gotot game
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Second Godot game
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@@ -65,3 +65,46 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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Remove-Item -Recurse -Force '{temp_dir}'"
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[preset.1]
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name="Linux"
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platform="Linux"
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runnable=true
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="export/Linux/Scrap Frontier"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.1.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=true
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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binary_format/architecture="x86_64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="#!/usr/bin/env bash
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export DISPLAY=:0
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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\"{temp_dir}/{exe_name}\" {cmd_args}"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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@@ -0,0 +1,10 @@
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extends Node2D
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func _process(delta: float) -> void:
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var speed := 100
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var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
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var velocity := input_direction * speed
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position += velocity * delta
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var screen_size := get_viewport_rect().size
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position = position.clamp(Vector2.ZERO, screen_size)
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@@ -0,0 +1 @@
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uid://c2uf62j1im13p
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@@ -0,0 +1,9 @@
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[gd_scene load_steps=3 format=3 uid="uid://xpj7f3l1l51l"]
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[ext_resource type="Script" uid="uid://c2uf62j1im13p" path="res://game/entities/player.gd" id="1_xkeht"]
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[ext_resource type="PackedScene" uid="uid://dn44qgg4coedd" path="res://game/entities/ship.tscn" id="2_3a8sv"]
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[node name="Player" type="Node2D"]
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script = ExtResource("1_xkeht")
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[node name="Ship" parent="." instance=ExtResource("2_3a8sv")]
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@@ -0,0 +1,9 @@
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extends Node2D
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@export var size : Vector2
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func _ready() -> void:
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var texture := PlaceholderTexture2D.new()
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texture.size = size
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$Sprite2D.texture = texture
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@@ -0,0 +1 @@
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uid://cesibaqtrgotl
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@@ -0,0 +1,12 @@
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[gd_scene load_steps=2 format=3 uid="uid://dn44qgg4coedd"]
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[sub_resource type="GDScript" id="GDScript_3a8sv"]
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script/source = "class_name Ship
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extends Node2D
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"
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[node name="Ship" type="Node2D"]
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script = SubResource("GDScript_3a8sv")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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@@ -1 +1,8 @@
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extends Node
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extends Node
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func _ready() -> void:
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var player : Node2D = load("res://game/entities/player.tscn").instantiate()
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player.position = Vector2(100, 100)
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add_child(player)
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@@ -19,6 +19,7 @@ var fullscreen : bool:
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_apply_video_settings()
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_apply_video_settings()
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_save_settings()
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_save_settings()
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var _window_factor := 0
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var _window_factor := 0
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var window_factor : int:
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var window_factor : int:
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get:
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get:
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@@ -55,4 +55,3 @@ func _show_credits() -> void:
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add_child(scene)
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add_child(scene)
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scene.show_main_menu.connect(_show_main_menu)
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scene.show_main_menu.connect(_show_main_menu)
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_current_scene = scene
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_current_scene = scene
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