Reworked for tabs. Added Player
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+18
-18
@@ -6,39 +6,39 @@ signal quit_game
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signal show_options
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func _ready() -> void:
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_init_focus()
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_setup_neighbors()
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_init_focus()
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_setup_neighbors()
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func _init_focus() -> void:
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if $%ContinueButton.disabled:
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$%StartButton.grab_focus()
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else:
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$%ContinueButton.grab_focus()
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if $%ContinueButton.disabled:
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$%StartButton.grab_focus()
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else:
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$%ContinueButton.grab_focus()
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func _setup_neighbors() -> void:
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if $%ContinueButton.disabled:
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$%ContinueButton.focus_neighbor_top = ""
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$%StartButton.focus_neighbor_top = $%QuitButton.get_path()
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$%QuitButton.focus_neighbor_bottom = $%StartButton.get_path()
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else:
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$%ContinueButton.focus_neighbor_top = $%QuitButton.get_path()
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$%StartButton.focus_neighbor_top = ""
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$%QuitButton.focus_neighbor_bottom = $%ContinueButton.get_path()
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if $%ContinueButton.disabled:
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$%ContinueButton.focus_neighbor_top = ""
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$%StartButton.focus_neighbor_top = $%QuitButton.get_path()
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$%QuitButton.focus_neighbor_bottom = $%StartButton.get_path()
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else:
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$%ContinueButton.focus_neighbor_top = $%QuitButton.get_path()
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$%StartButton.focus_neighbor_top = ""
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$%QuitButton.focus_neighbor_bottom = $%ContinueButton.get_path()
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func _on_continue_button_pressed() -> void:
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continue_game.emit()
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continue_game.emit()
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func _on_start_button_pressed() -> void:
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new_game.emit()
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new_game.emit()
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func _on_options_button_pressed() -> void:
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show_options.emit()
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show_options.emit()
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func _on_quit_button_pressed() -> void:
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quit_game.emit()
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quit_game.emit()
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