Reworked for tabs. Added Player

This commit is contained in:
2025-10-20 18:25:45 +03:00
parent fb037f58a7
commit be3db76fe2
17 changed files with 281 additions and 189 deletions
+3 -3
View File
@@ -4,8 +4,8 @@ signal show_main_menu
func _ready() -> void:
$%MainMenuButton.grab_focus()
$%MainMenuButton.grab_focus()
func _on_main_menu_button_pressed() -> void:
show_main_menu.emit()
show_main_menu.emit()
+18 -18
View File
@@ -6,39 +6,39 @@ signal quit_game
signal show_options
func _ready() -> void:
_init_focus()
_setup_neighbors()
_init_focus()
_setup_neighbors()
func _init_focus() -> void:
if $%ContinueButton.disabled:
$%StartButton.grab_focus()
else:
$%ContinueButton.grab_focus()
if $%ContinueButton.disabled:
$%StartButton.grab_focus()
else:
$%ContinueButton.grab_focus()
func _setup_neighbors() -> void:
if $%ContinueButton.disabled:
$%ContinueButton.focus_neighbor_top = ""
$%StartButton.focus_neighbor_top = $%QuitButton.get_path()
$%QuitButton.focus_neighbor_bottom = $%StartButton.get_path()
else:
$%ContinueButton.focus_neighbor_top = $%QuitButton.get_path()
$%StartButton.focus_neighbor_top = ""
$%QuitButton.focus_neighbor_bottom = $%ContinueButton.get_path()
if $%ContinueButton.disabled:
$%ContinueButton.focus_neighbor_top = ""
$%StartButton.focus_neighbor_top = $%QuitButton.get_path()
$%QuitButton.focus_neighbor_bottom = $%StartButton.get_path()
else:
$%ContinueButton.focus_neighbor_top = $%QuitButton.get_path()
$%StartButton.focus_neighbor_top = ""
$%QuitButton.focus_neighbor_bottom = $%ContinueButton.get_path()
func _on_continue_button_pressed() -> void:
continue_game.emit()
continue_game.emit()
func _on_start_button_pressed() -> void:
new_game.emit()
new_game.emit()
func _on_options_button_pressed() -> void:
show_options.emit()
show_options.emit()
func _on_quit_button_pressed() -> void:
quit_game.emit()
quit_game.emit()
+17 -17
View File
@@ -5,43 +5,43 @@ signal show_main_menu
func _ready() -> void:
_load_current_settings()
_init_focus()
_setup_neighbors()
_load_current_settings()
_init_focus()
_setup_neighbors()
func _init_focus() -> void:
$%FullscreenCheckButton.grab_focus()
$%FullscreenCheckButton.grab_focus()
func _setup_neighbors() -> void:
$%CreditsButton.focus_neighbor_left = $%BackButton.get_path()
$%BackButton.focus_neighbor_right = $%CreditsButton.get_path()
$%CreditsButton.focus_neighbor_left = $%BackButton.get_path()
$%BackButton.focus_neighbor_right = $%CreditsButton.get_path()
func _load_current_settings() -> void:
$%FullscreenCheckButton.button_pressed = SettingsManager.fullscreen
$%WindowFactorOptionButton.selected = SettingsManager.window_factor
_update_window_factor_disabled()
$%FullscreenCheckButton.button_pressed = SettingsManager.fullscreen
$%WindowFactorOptionButton.selected = SettingsManager.window_factor
_update_window_factor_disabled()
func _update_window_factor_disabled() -> void:
$%WindowFactorOptionButton.disabled = SettingsManager.fullscreen
$%WindowFactorOptionButton.disabled = SettingsManager.fullscreen
func _on_fullscreen_check_button_toggled(toggled: bool) -> void:
SettingsManager.fullscreen = toggled
_update_window_factor_disabled()
SettingsManager.fullscreen = toggled
_update_window_factor_disabled()
func _on_window_factor_option_button_item_selected(index: int) -> void:
if not SettingsManager.fullscreen:
SettingsManager.window_factor = index
if not SettingsManager.fullscreen:
SettingsManager.window_factor = index
func _on_credits_button_pressed() -> void:
show_credits.emit()
show_credits.emit()
func _on_back_button_pressed() -> void:
show_main_menu.emit()
show_main_menu.emit()
+7 -7
View File
@@ -5,22 +5,22 @@ signal show_main_menu
func _ready() -> void:
_init_focus()
_setup_neighbors()
_init_focus()
_setup_neighbors()
func _init_focus() -> void:
$%ContinueButton.grab_focus()
$%ContinueButton.grab_focus()
func _setup_neighbors() -> void:
$%ContinueButton.focus_neighbor_top = $%MainMenuButton.get_path()
$%MainMenuButton.focus_neighbor_bottom = $%ContinueButton.get_path()
$%ContinueButton.focus_neighbor_top = $%MainMenuButton.get_path()
$%MainMenuButton.focus_neighbor_bottom = $%ContinueButton.get_path()
func _on_continue_button_pressed() -> void:
continue_game.emit()
continue_game.emit()
func _on_main_menu_button_pressed() -> void:
show_main_menu.emit()
show_main_menu.emit()