Reworked for tabs. Added Player

This commit is contained in:
2025-10-20 18:25:45 +03:00
parent fb037f58a7
commit be3db76fe2
17 changed files with 281 additions and 189 deletions
+20 -20
View File
@@ -7,32 +7,32 @@ var _current_passage: Node
func _ready() -> void:
_current_passage = load("res://game/passage.tscn").instantiate()
add_child(_current_passage)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("pause"):
_pause_game()
_current_passage = load("res://game/passage.tscn").instantiate()
add_child(_current_passage)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("pause"):
_pause_game()
func _create_pause_menu() -> void:
_pause_menu = load("res://menu/pause_menu.tscn").instantiate()
add_child(_pause_menu)
_pause_menu.continue_game.connect(_unpause_game)
_pause_menu.show_main_menu.connect(_show_main_menu)
_pause_menu = load("res://menu/pause_menu.tscn").instantiate()
add_child(_pause_menu)
_pause_menu.continue_game.connect(_unpause_game)
_pause_menu.show_main_menu.connect(_show_main_menu)
func _pause_game() -> void:
get_tree().paused = true
_create_pause_menu.call_deferred()
get_tree().paused = true
_create_pause_menu.call_deferred()
func _unpause_game() -> void:
get_tree().paused = false
_pause_menu.queue_free()
get_tree().paused = false
_pause_menu.queue_free()
func _show_main_menu() -> void:
get_tree().paused = false
show_main_menu.emit()
get_tree().paused = false
show_main_menu.emit()