Reworked for tabs. Added Player
This commit is contained in:
@@ -0,0 +1,10 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
var speed := 100
|
||||
var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down")
|
||||
var velocity := input_direction * speed
|
||||
position += velocity * delta
|
||||
var screen_size := get_viewport_rect().size
|
||||
position = position.clamp(Vector2.ZERO, screen_size)
|
||||
@@ -0,0 +1 @@
|
||||
uid://c2uf62j1im13p
|
||||
@@ -0,0 +1,9 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://xpj7f3l1l51l"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c2uf62j1im13p" path="res://game/entities/player.gd" id="1_xkeht"]
|
||||
[ext_resource type="PackedScene" uid="uid://dn44qgg4coedd" path="res://game/entities/ship.tscn" id="2_3a8sv"]
|
||||
|
||||
[node name="Player" type="Node2D"]
|
||||
script = ExtResource("1_xkeht")
|
||||
|
||||
[node name="Ship" parent="." instance=ExtResource("2_3a8sv")]
|
||||
@@ -0,0 +1,9 @@
|
||||
extends Node2D
|
||||
|
||||
@export var size : Vector2
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var texture := PlaceholderTexture2D.new()
|
||||
texture.size = size
|
||||
$Sprite2D.texture = texture
|
||||
@@ -0,0 +1 @@
|
||||
uid://cesibaqtrgotl
|
||||
@@ -0,0 +1,12 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dn44qgg4coedd"]
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_3a8sv"]
|
||||
script/source = "class_name Ship
|
||||
|
||||
extends Node2D
|
||||
"
|
||||
|
||||
[node name="Ship" type="Node2D"]
|
||||
script = SubResource("GDScript_3a8sv")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
+20
-20
@@ -7,32 +7,32 @@ var _current_passage: Node
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_current_passage = load("res://game/passage.tscn").instantiate()
|
||||
add_child(_current_passage)
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("pause"):
|
||||
_pause_game()
|
||||
_current_passage = load("res://game/passage.tscn").instantiate()
|
||||
add_child(_current_passage)
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("pause"):
|
||||
_pause_game()
|
||||
|
||||
|
||||
func _create_pause_menu() -> void:
|
||||
_pause_menu = load("res://menu/pause_menu.tscn").instantiate()
|
||||
add_child(_pause_menu)
|
||||
_pause_menu.continue_game.connect(_unpause_game)
|
||||
_pause_menu.show_main_menu.connect(_show_main_menu)
|
||||
|
||||
_pause_menu = load("res://menu/pause_menu.tscn").instantiate()
|
||||
add_child(_pause_menu)
|
||||
_pause_menu.continue_game.connect(_unpause_game)
|
||||
_pause_menu.show_main_menu.connect(_show_main_menu)
|
||||
|
||||
|
||||
func _pause_game() -> void:
|
||||
get_tree().paused = true
|
||||
_create_pause_menu.call_deferred()
|
||||
|
||||
get_tree().paused = true
|
||||
_create_pause_menu.call_deferred()
|
||||
|
||||
|
||||
func _unpause_game() -> void:
|
||||
get_tree().paused = false
|
||||
_pause_menu.queue_free()
|
||||
|
||||
get_tree().paused = false
|
||||
_pause_menu.queue_free()
|
||||
|
||||
|
||||
func _show_main_menu() -> void:
|
||||
get_tree().paused = false
|
||||
show_main_menu.emit()
|
||||
get_tree().paused = false
|
||||
show_main_menu.emit()
|
||||
|
||||
@@ -1 +1,8 @@
|
||||
extends Node
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var player : Node2D = load("res://game/entities/player.tscn").instantiate()
|
||||
player.position = Vector2(100, 100)
|
||||
add_child(player)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user