Added main menu
This commit is contained in:
@@ -0,0 +1,58 @@
|
||||
extends Node
|
||||
|
||||
signal continue_game
|
||||
signal new_game
|
||||
signal quit_game
|
||||
|
||||
var _current_scene: Node
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_show_main_menu()
|
||||
|
||||
|
||||
func _show_main_menu() -> void:
|
||||
if _current_scene != null:
|
||||
_current_scene.queue_free()
|
||||
|
||||
var scene : Node = load("res://menu/main_menu.tscn").instantiate()
|
||||
add_child(scene)
|
||||
scene.continue_game.connect(_continue_game)
|
||||
scene.new_game.connect(_new_game)
|
||||
scene.show_options.connect(_show_options)
|
||||
scene.quit_game.connect(_quit_game)
|
||||
_current_scene = scene
|
||||
|
||||
|
||||
func _continue_game() -> void:
|
||||
continue_game.emit()
|
||||
|
||||
|
||||
func _new_game() -> void:
|
||||
new_game.emit()
|
||||
|
||||
|
||||
func _quit_game() -> void:
|
||||
quit_game.emit()
|
||||
|
||||
|
||||
func _show_options() -> void:
|
||||
if _current_scene != null:
|
||||
_current_scene.queue_free()
|
||||
|
||||
var scene : Node = load("res://menu/options.tscn").instantiate()
|
||||
add_child(scene)
|
||||
scene.show_main_menu.connect(_show_main_menu)
|
||||
scene.show_credits.connect(_show_credits)
|
||||
_current_scene = scene
|
||||
|
||||
|
||||
func _show_credits() -> void:
|
||||
if _current_scene != null:
|
||||
_current_scene.queue_free()
|
||||
|
||||
var scene : Node = load("res://menu/credits.tscn").instantiate()
|
||||
add_child(scene)
|
||||
scene.show_main_menu.connect(_show_main_menu)
|
||||
_current_scene = scene
|
||||
|
||||
Reference in New Issue
Block a user