Added enemy movement
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+2
-1
@@ -25,5 +25,6 @@ func _create_random_enemy() -> void:
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var enemy : AbstractEnemyShip = ENEMIES.pick_random().instantiate()
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add_child(enemy)
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enemy.position = Vector2(550, 180)
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enemy.position = Vector2(750, randi_range(0, 360))
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enemy.controller.target_position = Vector2(550, 180)
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enemy.destroyed.connect(_create_random_enemy, CONNECT_DEFERRED)
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