Added enemy movement
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@@ -10,6 +10,7 @@ extends BlastProjectile
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@onready var livetime_timer := $LivetimeTimer
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@onready var sprite_on_timer := $SpriteOnTimer
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@onready var sprite_off_timer := $SpriteOffTimer
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@onready var explosion_particles : ExplosionParticles = $ExplosionParticles
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const OFF_TIMES = [
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@@ -108,10 +109,6 @@ func _switch_sprite(new_state_state: SpriteState) -> void:
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sprite_off.hide()
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@onready var sprite : Sprite2D = $Sprite2D
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@onready var explosion_particles : ExplosionParticles = $ExplosionParticles
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func _process_hit_for_projectile(_collided_body: Node2D) -> void:
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_current_sprite_state = SpriteState.Disabled
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explosion_particles.emitting = true
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