Added enemy movement

This commit is contained in:
2025-11-24 23:30:57 +03:00
parent fb6b00be7c
commit b4529a407b
10 changed files with 71 additions and 25 deletions
@@ -10,6 +10,7 @@ extends BlastProjectile
@onready var livetime_timer := $LivetimeTimer
@onready var sprite_on_timer := $SpriteOnTimer
@onready var sprite_off_timer := $SpriteOffTimer
@onready var explosion_particles : ExplosionParticles = $ExplosionParticles
const OFF_TIMES = [
@@ -108,10 +109,6 @@ func _switch_sprite(new_state_state: SpriteState) -> void:
sprite_off.hide()
@onready var sprite : Sprite2D = $Sprite2D
@onready var explosion_particles : ExplosionParticles = $ExplosionParticles
func _process_hit_for_projectile(_collided_body: Node2D) -> void:
_current_sprite_state = SpriteState.Disabled
explosion_particles.emitting = true