Added enemy movement
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@@ -6,3 +6,9 @@ func _ready() -> void:
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super._ready()
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for weapon in _weapons:
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weapon.set_belonging(AbstractWeapon.Belonging.PLAYER)
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func _on_player_controller_shoot(weapon_index: int) -> void:
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if weapon_index >= _weapons.size(): return
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_weapons[weapon_index].shoot(velocity)
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@@ -38,4 +38,4 @@ offset_bottom = 22.0
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[node name="PlayerController" parent="." index="4" instance=ExtResource("3_4mjo1")]
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[connection signal="accelerate" from="PlayerController" to="." method="accelerate"]
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[connection signal="shoot" from="PlayerController" to="." method="shoot"]
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[connection signal="shoot" from="PlayerController" to="." method="_on_player_controller_shoot"]
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