Added shooting
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@@ -20,8 +20,8 @@ func _init() -> void:
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add_child(firerate_reloader)
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var magazine_reloader := preload("res://game/entities/weapons/reloaders/magazine_reloader.gd").new()
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magazine_reloader.magazine_size = 5
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magazine_reloader.reload_time = 3
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magazine_reloader.magazine_size = 300
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magazine_reloader.reload_time = 2
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reloaders.append(magazine_reloader)
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add_child(magazine_reloader)
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@@ -42,6 +42,11 @@ func _ready() -> void:
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func shoot() -> void:
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if not _can_shoot(): return
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print("shot")
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var projectile := preload("res://game/entities/weapons/projectiles/gatling_projectile.tscn").instantiate()
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projectile.direction = Vector2.RIGHT
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add_child(projectile)
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for reloader in reloaders:
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reloader.shoot()
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