Added shooting
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@@ -23,8 +23,8 @@ func _physics_process(delta: float) -> void:
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for index : int in weapon_actions:
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if index >= weapons.size(): break
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if Input.is_action_pressed(weapon_actions[index][0], true):
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if Input.is_action_pressed(weapon_actions[index][0]):
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ship.shoot(weapons[index])
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if Input.is_action_pressed(weapon_actions[index][1], true):
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if Input.is_action_pressed(weapon_actions[index][1]):
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ship.reload(weapons[index])
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