Added enemy movement randomization

This commit is contained in:
2025-11-25 23:56:51 +03:00
parent 0d2eab4e0a
commit af8c90be1e
5 changed files with 72 additions and 13 deletions
@@ -0,0 +1,39 @@
class_name EnemySwampController
extends Node
@export var passage : Passage
const SMALL_ENEMY = preload("res://game/entities/ships/enemies/small/small_enemy_ship.tscn")
const MEDIUM_ENEMY = preload("res://game/entities/ships/enemies/medium/medium_enemy_ship.tscn")
const HEAVY_ENEMY = preload("res://game/entities/ships/enemies/heavy/heavy_enemy_ship.tscn")
const ENEMY_TYPES := [ SMALL_ENEMY, MEDIUM_ENEMY, HEAVY_ENEMY ]
@onready var enemy_update_timer : Timer = $EnemyUpdateTimer
func create_enemy() -> void:
var enemy : AbstractEnemyShip = ENEMY_TYPES.pick_random().instantiate()
enemy.position = Vector2(750, randi_range(0, 360))
passage.add_child(enemy)
_update_enemy.call_deferred(enemy)
func _on_enemy_update_timer_timeout() -> void:
enemy_update_timer.start(randi_range(3, 9))
var enemies := get_tree().get_nodes_in_group("enemies")
if enemies.is_empty(): return
var enemy : Node = enemies.pick_random()
if not enemy is AbstractEnemyShip: return
_update_enemy(enemy)
func _update_enemy(enemy: AbstractEnemyShip) -> void:
enemy.controller.target_position = Vector2(randi_range(300, 600), randi_range(30, 330))
@@ -0,0 +1 @@
uid://drxv4egqcamtw
@@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=3 uid="uid://cpn5x0ijgl7ei"]
[ext_resource type="Script" uid="uid://drxv4egqcamtw" path="res://game/controllers/enemy_swamp_controller.gd" id="1_ol8cy"]
[node name="EnemySwampController" type="Node"]
script = ExtResource("1_ol8cy")
[node name="EnemyUpdateTimer" type="Timer" parent="."]
one_shot = true
autostart = true
[connection signal="timeout" from="EnemyUpdateTimer" to="." method="_on_enemy_update_timer_timeout"]
+8 -12
View File
@@ -1,16 +1,16 @@
class_name Passage
extends Node2D extends Node2D
const SMALL_ENEMY = preload("res://game/entities/ships/enemies/small/small_enemy_ship.tscn")
const MEDIUM_ENEMY = preload("res://game/entities/ships/enemies/medium/medium_enemy_ship.tscn")
const HEAVY_ENEMY = preload("res://game/entities/ships/enemies/heavy/heavy_enemy_ship.tscn")
const PLAYER := preload("res://game/entities/ships/player/player_ship.tscn") const PLAYER := preload("res://game/entities/ships/player/player_ship.tscn")
@onready var enemy_swamp_controller : EnemySwampController = $EnemySwampController
@onready var enemy_timer : Timer = $EnemyTimer
func _ready() -> void: func _ready() -> void:
_create_player() _create_player()
_create_random_enemy()
func _create_player() -> void: func _create_player() -> void:
@@ -20,11 +20,7 @@ func _create_player() -> void:
add_child(player) add_child(player)
func _create_random_enemy() -> void: func _on_enemy_timer_timeout() -> void:
const ENEMIES := [ SMALL_ENEMY, MEDIUM_ENEMY, HEAVY_ENEMY ] enemy_swamp_controller.create_enemy()
var enemy : AbstractEnemyShip = ENEMIES.pick_random().instantiate() enemy_timer.start(randi_range(3, 9))
enemy.position = Vector2(750, randi_range(0, 360))
enemy.destroyed.connect(_create_random_enemy, CONNECT_DEFERRED)
add_child(enemy)
enemy.controller.target_position = Vector2(550, 180)
+12 -1
View File
@@ -1,6 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://dgc0087kvarx6"] [gd_scene load_steps=4 format=3 uid="uid://dgc0087kvarx6"]
[ext_resource type="Script" uid="uid://c6gpm3edyr4nu" path="res://game/passage.gd" id="1_ltkyg"] [ext_resource type="Script" uid="uid://c6gpm3edyr4nu" path="res://game/passage.gd" id="1_ltkyg"]
[ext_resource type="PackedScene" uid="uid://cpn5x0ijgl7ei" path="res://game/controllers/enemy_swamp_controller.tscn" id="2_72vqi"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ltkyg"] [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ltkyg"]
@@ -32,3 +33,13 @@ position = Vector2(640, 180)
rotation = -1.5707964 rotation = -1.5707964
shape = SubResource("WorldBoundaryShape2D_ltkyg") shape = SubResource("WorldBoundaryShape2D_ltkyg")
one_way_collision = true one_way_collision = true
[node name="EnemySwampController" parent="." node_paths=PackedStringArray("passage") instance=ExtResource("2_72vqi")]
passage = NodePath("..")
[node name="EnemyTimer" type="Timer" parent="."]
wait_time = 10.0
one_shot = true
autostart = true
[connection signal="timeout" from="EnemyTimer" to="." method="_on_enemy_timer_timeout"]