Added enemy movement randomization

This commit is contained in:
2025-11-25 23:56:51 +03:00
parent 0d2eab4e0a
commit af8c90be1e
5 changed files with 72 additions and 13 deletions
+12 -1
View File
@@ -1,6 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://dgc0087kvarx6"]
[gd_scene load_steps=4 format=3 uid="uid://dgc0087kvarx6"]
[ext_resource type="Script" uid="uid://c6gpm3edyr4nu" path="res://game/passage.gd" id="1_ltkyg"]
[ext_resource type="PackedScene" uid="uid://cpn5x0ijgl7ei" path="res://game/controllers/enemy_swamp_controller.tscn" id="2_72vqi"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ltkyg"]
@@ -32,3 +33,13 @@ position = Vector2(640, 180)
rotation = -1.5707964
shape = SubResource("WorldBoundaryShape2D_ltkyg")
one_way_collision = true
[node name="EnemySwampController" parent="." node_paths=PackedStringArray("passage") instance=ExtResource("2_72vqi")]
passage = NodePath("..")
[node name="EnemyTimer" type="Timer" parent="."]
wait_time = 10.0
one_shot = true
autostart = true
[connection signal="timeout" from="EnemyTimer" to="." method="_on_enemy_timer_timeout"]