Added enemy movement randomization
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+8
-12
@@ -1,16 +1,16 @@
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class_name Passage
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extends Node2D
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const SMALL_ENEMY = preload("res://game/entities/ships/enemies/small/small_enemy_ship.tscn")
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const MEDIUM_ENEMY = preload("res://game/entities/ships/enemies/medium/medium_enemy_ship.tscn")
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const HEAVY_ENEMY = preload("res://game/entities/ships/enemies/heavy/heavy_enemy_ship.tscn")
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const PLAYER := preload("res://game/entities/ships/player/player_ship.tscn")
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@onready var enemy_swamp_controller : EnemySwampController = $EnemySwampController
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@onready var enemy_timer : Timer = $EnemyTimer
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func _ready() -> void:
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_create_player()
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_create_random_enemy()
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func _create_player() -> void:
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@@ -20,11 +20,7 @@ func _create_player() -> void:
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add_child(player)
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func _create_random_enemy() -> void:
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const ENEMIES := [ SMALL_ENEMY, MEDIUM_ENEMY, HEAVY_ENEMY ]
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func _on_enemy_timer_timeout() -> void:
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enemy_swamp_controller.create_enemy()
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var enemy : AbstractEnemyShip = ENEMIES.pick_random().instantiate()
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enemy.position = Vector2(750, randi_range(0, 360))
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enemy.destroyed.connect(_create_random_enemy, CONNECT_DEFERRED)
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add_child(enemy)
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enemy.controller.target_position = Vector2(550, 180)
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enemy_timer.start(randi_range(3, 9))
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